Maxperson
Morkus from Orkus
It's infinitely more than that. Why would you A) think it's just resurrection, and B) think that the god will raise the dead as the result?It's basically a down time resurrection spell.
It's infinitely more than that. Why would you A) think it's just resurrection, and B) think that the god will raise the dead as the result?It's basically a down time resurrection spell.
Why would a cantrip be able to basically mind control a god and make them more likely to respond?Or d20 Test under proficiency bonus. Odds are a little better than the d100 under level but main thing is it allows Inspiration, Guidance etc to interact with it
I like the low chance for divine intervention from the deity. Deities are busy people. That said, there should be a greater chance if you fail of say an angel of some sort being sent to help. Like "If you roll a number equal to or lower than your Cleric level, the divine power intervenes. If you fail, but roll equal to or lower than 3 times your level, your god sends a divine servant to aid you."No I kind of agree with @FitzTheRuke. Divine intervention is one of those things that sound great in theory & on occasion even generate cool stories. The important part often overlooked is the constant "I want to try divine intervention" every session or two just to make an attempt where everyone sits on pins & needles waiting to see if bob gets a thing he's almost certain to not get.
I don't really like the idea of the melee battle cleric at all(at least outside of say a war domain). If you want to play a holy warrior, there's a class for that.It's awfully close to the design space of the paladin.
Why would a cantrip be able to basically mind control a god and make them more likely to respond?
And yet, how wrong I was. I have aclear sense of what they are thinking with this class, even though I didn't expect to based on one subclass (in part since Holy orders appears to integrate at least two subclasses into the main chassis for clerics.)One D&D strikes again!![]()
So are thge rest of us. We come together for a couple hours each week to play d&d. Divine intervention means that someone is going to burn up a couple minutes each session hoping for a minimal role just to make the effort. On the off chance that they actually succeed everyone spends more time staring at each other & someone needs to decide on a result that's both useful & relevant to "It's a new day so I might as well"I like the low chance for divine intervention from the deity. Deities are busy people. That said, there should be a greater chance if you fail of say an angel of some sort being sent to help. Like "If you roll a number equal to or lower than your Cleric level, the divine power intervenes. If you fail, but roll equal to or lower than 3 times your level, your god sends a divine servant to aid you."
I don't see how success on one ability needs to be guaranteed for you to accomplish that. Are you going to ask for monsters to automatically miss all saving throws next? Because lots of caster turns are wasted on successful saves.So are thge rest of us. We come together for a couple hours each week to play d&d. Divine intervention means that someone is going to burn up a couple minutes each session hoping for a minimal role just to make the effort. On the off chance that they actually succeed everyone spends more time staring at each other & someone needs to decide on a result that's both useful & relevant to "It's a new day so I might as well"