D&D 5E New Unearthed Arcana Today: Giant Themed Class Options and Feats

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons &...

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons & Dragons."


New Class options:
  • Barbarian: Path of the Giant
  • Druid: Circle of the Primeval
  • Wizard: Runecrafter Tradition
New Feats:
  • Elemental Touched
  • Ember of the Fire Giant
  • Fury of the Frost Giant
  • Guile of the Cloud Giant
  • Keeness of the Stone Giant
  • Outsized Might
  • Rune Carver Apprentice
  • Rune Carvwr Adept
  • Soul of the Storm Giant
  • Vigor of the Hill Giant
WotC's Jeremy Crawford talks Barbarian Path of the Giant here:

 

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Parmandur

Book-Friend
That means it's pointless to discuss it, because you're dismissing literally everyone on the internet with that spurious logic.
I mean, realistically, yes. The entirety of even the DNDNext Subreddit is a sliver of the user base. D&D Beyond itself is only at best 20% of D&D players. The sampling is suspect, and the results are ambiguous to boot.

Now, if WotC comes out and ssays that they have data showing that, I'd give it credence. If the 2024 revision retains rolling as the default, I guess that would say something.
 



Faolyn

(she/her)
And around 50% of tables use rolling once you add in that percentage of Other that uses some form of rolling that is different from PHB Rolling. If this site skews against rolling like @Ruin Explorer says, then more than 50% of tables use rolling if we are any indication. ;)
You're misunderstanding. According to the data you linked, 39% of people use point buy exclusively or primarily and 26% use rolling exclusively or primarily. When you add in the 17% percentage who use both (and assuming that they use them equally often) then you get 56% use point buy and 43% use rolling. So going by the data you provided, still a lot more people use point buy than they roll for stats, and it's still less than half of people who roll for their stats.

Going by this article, from 2020, still less than 50% of people roll for stats, while more than 50% use either stat array or point buy (according to D&D Beyond), meaning that not randomizing your stats is more popular than randomizing them, even if not everyone uses the same methods to do so.
 

Maxperson

Morkus from Orkus
You're misunderstanding. According to the data you linked, 39% of people use point buy exclusively or primarily and 26% use rolling exclusively or primarily. When you add in the 17% percentage who use both (and assuming that they use them equally often) then you get 56% use point buy and 43% use rolling. So going by the data you provided, still a lot more people use point buy than they roll for stats, and it's still less than half of people who roll for their stats.

Going by this article, from 2020, still less than 50% of people roll for stats, while more than 50% use either stat array or point buy (according to D&D Beyond), meaning that not randomizing your stats is more popular than randomizing them, even if not everyone uses the same methods to do so.
Exclusivity is not relevant. And you do not get 56% point buy and 43% rolling. There is an X factor in the "other category" that changes both. If you want to dig through that thread to figure out what that percentage is for both point buy and rolling, feel free. That's too much effort. I'm satisfied just knowing that higher than 43% and likely around 50% roll.
 



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