The High Aldwin
Any bonus action or movement???
FYI you would have advantage on saves versus the symbol after holy nimbus.
Otherwise, she'll pull her bow (which she picked up off the ground when she ran by where she left it earlier), see if she can't duck behind the statue (hiding if possible) and pop out the other side to shoot Vecna.
"Aaiieee!" said Pyre, feeling weak. "I hate this place already!"
"Do we want to go forward, or back?" she asks the others.
While waiting for a response, she will draw her rapier (while holding her toolkit in the other hand), her bow left on the floor next to the pressure plates). She will disengage from her own shadow and see if she can flank someone else's (bonus points if she can find a spot with no line-of-sight to the 'scary' room.) She will see if she can't take out the other person's shadow with a quick sword-slash.
4.2.19 (Pyre): Pyre draws her rapier (free object interaction), leaving her longbow at the trap, and teleports (bonus action, Fey Step, 5 remaining) into the hallway behind the Shadow (red) attacking Selossen and strikes, hitting (5+11+1=17 vs AC 12) for 40 piercing damage (3+5+32) and slicing the Shadow into ethereal shreds!
Pyre ran until she was just behind Selossen and then stepped into the mists, appearing again beside a brazier in the big room. She looked around for Vecna. Spotting him standing in the shadows near the entrance, she lunged forward, stabbing him with her rapier.
(Man, I really should have made her a scout. She moves 25 feet to the square south-west of Selossen, TPs to the square 10 feet east of Vecna (next to the brazier), and walks the last 5 feet back to him before attacking. Hopefully she doesn't set off any traps.)
4.3.19 (Pyre) Relieved of the flesh to stone spell, Pyre races around the corner, reaching Selossen as the wall closes behind her, and steps into the mists, teleporting behind the north statue, finally lunging from its protection into the dim light and stabs at Vecna! HITS (Roll 7+11=18 vs. AC 18) for 23 piercing damage (half of 47, round down).
Can you tell me which space you want to end in?Selossen disengages and moves southeast, past Pyre, flying if possible (30'), or walking if he can't (35'). When he is as far as he can, Selossen casts a Quickened Meteor Swarm. The idea is to hit: Vecna, Green Shadow, Yellow Shadow. "For Ezebard!"
So, you typed where you where going and what you were doing, but not that you were picking up your bow even though you meant to?No. You are right that I didn't TYPE that I picked up the bow, but I stopped at the square adjacent to it before teleporting for the express purpose of picking it up. I mean, you can suddenly get super strict that in a "you didn't SAY it!" kind of way, but it would be a weird time IMO to do that, what with all the retconning (which this specifically ISN'T, because I did the action THEN, not now, even if I didn't remember to type it out).
This doesn't say you stopped or intended to do anything. It is a direction to the location you moved to before misty stepping.Pyre ran until she was just behind Selossen and then stepped into the mists
Selossen disengages and moves southeast, past Pyre, flying if possible (30'), or walking if he can't (35'). When he is as far as he can, Selossen casts a Quickened Meteor Swarm. The idea is to hit: Vecna, Green Shadow, Yellow Shadow. "For Ezebard!"