FitzTheRuke
Legend
Now, I hope you take this in the spirit of a friendly discussion (I am not in the habit of arguing with my DM and I'm happy to play the game however you want to rule it). But, for the purposes of philosophical game discussion:
Again, I'm fine with you ruling it however you like, it makes for a scary encounter, which is as it should be (that part of it, anyway).
So do I. However, I don't think that it's realistic to assume that causing great things to happen (like casting spells or using spell-like abilities) uses so little effort that it's easy to hide. All the theatrical precedences for such things involve theatrical effects.I like to run the game "realistically" when it comes to such things.
Yeah. A WORD THAT CAN KILL. I don't think a word that can kill is a subtle thing. Especially not if it's killing YOU. It's got a range. The word should (IMO) be impossible NOT to hear within that range, not the other way around.Anyway, in the case of Dread Counterspell, Venca just utters a word and the target takes psychic damage.
We're frantically looking for him EVERYWHERE. I don't see any reason narratively why it wouldn't at least reveal that he's "over there somewhere". YMMV.I don't see any reason narratively while if he is successfully hidden such a feature would reveal his location, especially when opponents are not looking for him even in the vicinity where he is.
Again, I'm fine with you ruling it however you like, it makes for a scary encounter, which is as it should be (that part of it, anyway).