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New Warlock Invocations

Catwalk [Least Invocation]
Level equivalent: 2nd
Description: You can move at your full speed on any non-slippery surface at least 2" wide without making a Balance check unless you are attacked, and you retain your Dexterity modifier. You leave no footprints when moving, so you can only be tracked by scent.

Vengeful Alertness
Least Invocation
Equivalent Level: 2nd
You can detect scrying as a standard action as per the spell and anyone you catch magically spying on you is must save versus Fortitude or be struck deaf or blind (your choice) as per the spell Blindness/Deafness.You gain a +5 bonus on Spot and Listen checks and initiative checks for 24 hours.

Feed Upon Death
Least Invocation
Equivalent Level: 2nd
If someone dies within 5 feet of you gain 1d4 temporary hit points for each level they possessed when alive and do not require food, water, or sleep for 24 hours.
 
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Withering Blast
Dark Eldritch Essence Invocation
Equivalent Level: 8th
Description: This eldritch essence invocation allows you to change you eldritch blast into a withering blast. A withering blast ages the target, causing them to grow a year older for each point of damage rolled instead of damaging the subject. A successful save versus Fortitude reduces the aging by half. If the total aging makes the target older than the target’s maximum lifespan, the target dies. If the target’s total ages exceeds his lifespan by more than 20 years, his corpse turns to dust and he cannot be raised or animated.
 

I'm not sure you want to have Withering at all. Seems like it'd 1-shot some enemies and be utterly trivial to others depending on the race. As such, it is hard to balance and assign a level to.

Now, what I could see is an essence that advances someone an age category as the Book of Vile Darkness' expanded use of the Bestow Curse spell. Perhaps make that a Greater thing, with a Fort save to avoid the effect?

I'm thinking Greater because Bestow Curse has been around for quite a while by the time Greater invocations come around.
 
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I'm not sure you want to have Withering at all. Seems like it'd 1-shot some enemies and be utterly trivial to others depending on the race. As such, it is hard to balance and assign a level to.

Now, what I could see is an essence that advances someone an age category as the Book of Vile Darkness' expanded use of the Bestow Curse spell. Perhaps make that a Greater thing, with a Fort save to avoid the effect?

I'm thinking Greater because Bestow Curse has been around for quite a while by the time Greater invocations come around.

Well, you already have a miss chance because its a ray, wouldn't having a save that negates instead of halving the effect make it too unreliable?

Hell's Long Reach (least invocation)
Level equivalent: 2nd
Description: You can stretch and contract your limbs at will for 24 hours, gaining an extra 10 feet reach. You are treated as one size larger when grappling and for determing the damage cause by your unarmed strikes and gain a +10 bonus on climb and jump checks. Increasing your height does not increase your overall bulk or wieght enough to alter your size but it does allow you to step over obstacles and add +10 feet to your move rate.

Creeping Watcher (least invocation)
Level equivalent: 2nd
Description: You can locate a single creature as per the Locate Creature spell. Once you have located a target you can view their location to see and hear everything within a radius of 30 feet radius whenever you concentrate on the target's location and always know when the target changes areas for 24 hours. Each time you focus on the target's location however the target knows he or she is being watched and must save versus Will or be frightened by the creepy feel of your gaze.
 
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Final rebuke is used when the PC dies
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You have keen analytical abilities...
 

Siren Call (least invocation)
Equivalent Level: 2nd
Description: You create the auditory illusion of a feintly heard song coming from nowhere and slowly drifting away in whichever direction you want. The song moves at a speed of 20 feet per round for 10 minutes/warlock level. It can be heard upt to 60 feet away. Any creature that hears the song must save versus Will or follow the sound wherever it goes. You can make the song hover or change direction at will or let it drift away. If the song goes somewhere dangerous, such as over a cliff or into a burning building, anyone following it gets a second save to break the enchantment. Failure means they follow the sound despite the risk.

Slithering Phantom (least invocation)
Equivalent level: 2nd
Description: You create a visual and tactile illusion of a slithering snake under the clothing of a single target within 60 feet. The target can see and feel the snake wriggling around inside their garments but no one else is effected by the illusion. The target must save versus Will or immediately drop whatever they are carrying and strip off all armour and clothing in a frantic effort to get rid of the illusory serpent.

Faerie Steps (lesser invocation)
Equivalent Level: 4th
Description: For 24 hours you may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. You leave no trail in natural surroundings and cannot be tracked unless you allow it. You gain a +5 bonus on Hide and Move Silenty checks in forest, swamp, and jungle environments.

Phantom Passage (lesser invocaion)
Equivalent Level: 4th
Description: For 24 hours you can move through any non-living barrier by making a portion of it incorporeal just long enough for you to slip through it. You can also ignore opponent's shields and armour as you bypass them when you attack with a melee, reach, or unarmed attack. If you move your whole body through a barrier, instead of just a hand or weapon, you leave the barrier a little worse for wear, so it loses 1d6 points of hardness. You cannot reduce an object to a hardness of less than 1.
 


I shall share with you some observations I've made when optimizing invocation selections for warlocks.

Warlocks get very few invocations. As such, the ones they do choose have to be either powerful, versatile, or both. Think of this when designing your own invocations.
 

Grappling Blast (lesser eldritch essence invocation)Equivalent Level: 4th
Description: You can turn your eldritch blast into a tough, sticky strand. Upon hitting a target the blast wraps around it, entangling it instead of dealing damage. An entangled creature suffers a -2 penalty to attack rolls, suffers a -4 penalty to effective Dexterity and must make a concentration check (DC 15) to cast a spell. Failure means the spell is lost. The target can only move at half speed and cannot charge or run. If you control the strand by succeeding at an opposed Strength check while holding it, the entangled creature can only move within the limits that the cord allows.

The entangled creature can escape with an Escape Artist check (DC 25) that is a full round action. The cord has 3 hp per warlock level and can be burst with a Strength check (DC 30).

Grappling blast can be used to grab to pull them toward you or used as a rope to climb or swing over obstacles just as a normal rope would be. If you hold onto the blast it lasts until dismissed. If you let go of the blast it dissolves in 1 round/warlock level if it is not dismissed.
 

Incredibly underpowered. Not only will you be unable to benefit from killing people with Eldritch Blast, but Eldritch Glaive as well. Also, the benefit is meager. Just strike this from the record.

Feed Upon DeathLeast Invocation
Equivalent Level: 2nd
If someone dies within 5 feet of you gain 1d8 temporary hit points and do not require food, water, or sleep for 24 hours.

I disagree, this invocation could be made much better, as is its underpowered but increase the Temp HP, get an increase to hit, damage, saves and/or AC (or something), increase the range, increase invocation level, etc. But the concept is very handy, cast it, it lasts 24 hours, and everytime a creature dies around you, you gain stacking bonuses (capped at 1/2 CL, or CL, etc.); you could even gain one of the creatures feats for the rest of the 24hrs. etc, . I dont think the invocation should be struck from the list (it has potential to be rather useful to a melee oriented Warlock, and if you increase the range it will be a viable combo with the blast).
 
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