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New Warlock Invocations

Feed Upon DeathLeast Invocation
Equivalent Level: 2nd
If someone dies within 5 feet of you gain 1d8 temporary hit points and do not require food, water, or sleep for 24 hours.

I disagree, this invocation could be made much better, as is its underpowered but increase the Temp HP, get an increase to hit, damage, saves and/or AC (or something), increase the range, increase invocation level, etc. But the concept is very handy, cast it, it lasts 24 hours, and everytime a creature dies around you, you gain stacking bonuses (capped at 1/2 CL, or CL, etc.); you could even gain one of the creatures feats for the rest of the 24hrs. etc, . I dont think the invocation should be struck from the list (it has potential to be rather useful to a melee oriented Warlock, and if you increase the range it will be a viable combo with the blast).

Check again, I reposted it with a scaled hp increase, 1d4 hp per level of the target.
 

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Erase Envisage (Greater Invocation)
Equivalent Level: 6th
Description: You can erase one feature of a creature's face per 4 levels, either an eye, ear, nose or mouth, removing any sign that it was ever there. The target must save versus Fortitude or have the selected features removed and covered in skin. The removed features return to normal after 24 hours. Removing one eye gives the victim a -4 penalty on Spot checks and ranged attack rolls and a -2 penalty on Search checks. Removing both eyes blinds the target. Removing an ear causes the victim to have -4 on Listen checks. Removing both ears renders the target deaf. A noseless character has no sense of smell. Sealing the mouth makes it impossible for the target to speak or drink potions. Removing both the mouth and nose makes it impossible for the target to breathe, making them subject to possible suffocation. A heal skill check (DC 20) allows the performance of a tracheotomy to allow the victim to breathe but causes 1d4 hp of damage.
 




You need to state what action it is to use them and their duration. Also, Final Rebuke is... not good.

All evocations are spell-like abilities and all spell-like abilities take a standard action unless otherwise specified.

So it is not required to state the action required only the duration.
 


Elusive Hunter (lesser invocation)
Equivalent Level: 4th
Description: You lose you scent and leave no footprints so you cannot be tracked without the aid of magic, and you gain the Scent ability and a +5 bonus on Hide and Move Silently checks for 24 hours.

Stolen Innocence (dark invocation)
Equivalent Level: 8th
Description: Your dark touch steals a younger person's youth and taints their soul. If the target fails a Fortitude save, you acquire their physical age and they're given yours. It also corrupts them, moving their alignment one step toward Chaotic Evil. Your new ages affect physical characteristics only. This power has no effect on someone your age or older.

Eldritch Trap (lesser eldritch blast shape invocation)
Equivalent Level: 4th
Description: You pour your eldritch blast into an object to create a magical trap. You can program the the blast to detonate on contact or after a set amount of time. Upon detonation, the blast effects everyone within a 5' radius. The trap goes off at the end of 24 hours if it has not been detonated.
 

Here is a bulked up version of Samloyal's invocation "Feed of Life."

Devour Life (Dark Invocation)
Equivalent Level: 9th
Description: This invocation lasts 24 (however the advantages of the invocation may go inert if special conditions attain, see below). If a creature dies within 5ft of your location you gain 1d4 Temporary HP per HD of the creature, you cannot gain more temp hp in this fashion than your MAX HP before any temp hp was gained (so if you have 100hp then you can not gain more than 100 temp hp with this invocation). In addition, you gain a +1 insight (or untyped) bonus to your attack and damage rolls, saving throws, and AC (MAX bonus gained this way can never exceed 1/2 your Caster Level). If you killed the creature personally then you gain 1d6 temp hp per HD of creature, and +2 to attack, damage, saves, and AC (normal limits apply). As a move action you can concentrate on the spell and extend its range. The range extends to either 10ft radius, 20ft radius, 40ft radius, or 60ft radius. If you extend the invocation you can feed off of every soul that dies within the range on the round you concentrate on the spell. However, Depending on the range to which you extend the invocation the powers of the invocation go inert for a period of time as follows: if extended to 10ft the powers go inert for 2 rounds; if extended to 20ft it goes inert for 20 rounds; if extended to 40ft power goes inert for 20 minutes; if extended to 60ft the powers go inert for 2 hours. You still retain your bonuses to attack, damage, saves, and AC and your temp hp even when ability goes inert, you just cannot feed off of any other creatures. You may not extend the range of the power when it is inert.
If you kill the creature then devour its soul you do not need to eat, drink, or sleep for 24hrs, also you do not age for 24hrs; if you feed twice or more in one day the time that must elapse before you need to eat, sleep, etc., again do not stack but the timer does restart.
Special: Upon death of a creature that is in range you may probe its mind and temporarily gain some of the creatures abilities (the abilities absorbed this way last until the spell expires or until they are replaced with a different ability or a different, higher, stronger ability of the sametype). Specifically, you may gain one feat that the creature knew before it died, if the creature had Damage Reduction or Spell Resistance you can instead (of gaining one feat) gain the same value (as the creature) in DR or SR, not both (the normal prerequisites do not apply; you may not gain any other feature or abilities that the creature may possess). You may only gain one feat per 10 CL in this fashion no matter the amount of creatures fed off, and you may only gain one feat per creature devoured.
You may never benefit from both SR and DR from this power; if you gain SR or DR then you lose any previous feats you absorbed.

If you do not feed within 1 hour after you devour a soul you lose all benefits of this invocation (the invocation's duration does not end, you just lose the temp hp and bonuses). If you feed within the hour then the bonuses gained stack with (or replace if you gain a feat) previous bonuses and the timer restarts; so you have another hour to feed again before the bonuses go away.Since the ability goes inert for 2 hours if you extend its range to 60ft, an hour after you extend it 60ft you lose all the bonuses (feats and DR, SR included) with no way too feed again, and you still must wait another hour to feed again.
 
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