Night on the Stonelands


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Lucius Foxhound is a tall, handsome man with wet blond hair, blue eyes, and a distinctive handlebar moustache that appears to be meticulously groomed. He wears a set of flashy, perhaps even gaudy, clothes usually reserved for entertainers. His deep blue cloak, leather gloves, and headband seem a motley makeup, but he wears them all strangely well. His broad smile always fills people with comfort and ease.
 

I think Master Tencoin should come with us as well...

You're welcome to hop aboard Master Bramblefoot!

Well, you know, if we have a few seconds to talk, let me get back to my regular form.. this one is sort of uncomfortable.

Polymorphs into himself

Okay. That's better. Now.. what's the plan?
 

That would be unwise.

We were hired to protect this caravan, and all of us running off into the night is not the way to ensure the safety of those who haven't been kidnapped. With my help, I think we have enough individuals to fend off attackers. If I accompany you, we could return with three children to find everyone else dead.

I'll stay.
 

Procedural clarification

Lucius Foxhound said:

Well, you know, if we have a few seconds to talk...

I'm going to assess three minutes of game time for the discussion that happens here, i.e. 3 minutes pass between the end of last session and the beginning of the next. You should have noted any spells, potions, etc. in effect last time. If any have durations of less than three minutes, they expire before your rescue mission begins.

Proceed!

EDIT: Unless you want to follow the orcs more closely, i.e. leave immediately.......let me know. Too draconian? Let's talk.
 
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Artemus Thornwind

Tall, thin and topped with dark black hair that reaches half way to his shoulders, Artemus Thornwind cuts a rather subdued image. His tanned hide armor is hidden beneath a plain, rough-textured, olive-green tunic. He has a shortspear strapped to his back along with a small pack and various pouches, pockets and straps across his chest. His only decoration is a small, round medallian with the symbol of Sylvanus on a necklace around his neck and a thin, ornate ring on one finger. Altogether he looks well-kept, uncluttered and perfectly comfortable in the wildlands, as comfortable as most people would look sitting in front of their hearth.
 
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Description

Van Dyksun has reverted these days back to the solemnity of his youth, when he was known by his friends as Mr. Moody, among other epithets. The shockingly white hair has dulled somewhat to a rather grey tint, but this just may mean that he needs to wash it more. What can't be hidden is the newly confidant walk, one of a man who's seen death and returned. The scars of battle are missing, though--likely due to a miracle or two. The other things that can't be ignored is the shiny metal shirt of chain that just might be mithral, and the huge compound bow swung across his shoulder that looks as if it was crafted from stone joined by the same metal bands as those of his armor. From around his neck you can catch a glimpse every now and then of a metallic disk that he brings out into full view when the moon rises, the picture is of disembodied eyes surrounded by seven stars. And, every once and awhile you can seem him stop to twirl the silver ring on his left hand, which he kisses before moving on.
 

:cool: GREAT descriptions, guys!

Correction to Artemus and Van about the Black-Bones Tribe:

You know that the Black-Bones orcs are from the Thunder Peaks, and were scattered all over Cormyr after the siege of Arabel, so it would not be unheard of for them to be in the Stonelands.
 
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"I'm going to assess three minutes of game time for the discussion that happens here, i.e. 3 minutes pass between the end of last session and the beginning of the next. You should have noted any spells, potions, etc. in effect last time. If any have durations of less than three minutes, they expire before your rescue mission begins."

OOC: Tom -- That's very fair, I think. So group.. do we end this discussion now (which sucks since we've got like 3 weeks before we play again!) and head off into the dark immediately, or do we take three minutes (remembering that that's 30 rounds) to plan our next move. In 30 rounds, those Orcs are very likely to get back to their lair and close the gate.
 


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