Vigilance
Explorer
I mean really, who doesn't love ninja? Since I just wrote up two versions of a ninja, and since I love to share, I thought I could combine my love of ninja with my love of sharing.
Ninja, Blood and Fists Style
Ninja (Fast Hero 3/Ninja 6): CR 9; Medium-size humanoid; HD 3d8+6 plus 6d6+12; HP 53; Mas 14; Init +3; Spd 40 ft; Defense 21, touch 21, flatfooted 18 (+0 size, +3 Dex, +8 class); BAB +6; Grap +8; Atk +8 melee (1d4+2, Sai), or +9 ranged (1d4+0, Shuriken); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Clan; SV Fort +5, Ref +10, Will +2; AP 4; Rep +2; Str 14, Dex 16, Con 14, Int 10, Wis 8, Cha 12.
Occupation: Criminal (Disable Device, Disguise)
Skills: Balance +11, Bluff +12, Climb +7, Disable Device +7, Disguise +11, Escape Artist +9, Hide +20, Intimidate +6, Move Silently +20
Feats: Archaic Weapons - Japanese, Defensive Martial Arts, Improved Two-Weapon Fighting, Ninjutsu, Personal Firearms Proficiency, Shadow, Simple Weapons Proficiency, Two-Weapon Fighting
Talents (Fast Hero): Increased Speed, Improved Increased Speed
Talents (Ninja): Shinobi-jutsu, Silent kill +1d6, Shichi-ho-de, Silent kill +2d6, Goton-no-jutsu, Silent kill +3d6
Possessions: 2 Sai, 10 Shuriken
Chuck Says: Not really a combat monster, still dangerous when dual-wielding Sai and attacking from surprise.
Ninja, Blood and Vigilance Style
Ninja (Mystic Encounter Fast Hero 3/Ninja 6): CR 9; Medium-size humanoid; HD 3d8+6 plus 6d6+12; HP 53; Mas 14; Init +12; Spd 40 ft; Defense 29, touch 29, flatfooted 18 (+0 size, +9 Dex, +8 class, +4 Danger Sense); BAB +6; Grap +8; Atk +8 melee (1d4+4, Combat Martial Arts), or +15 ranged (1d4+0, Shuriken); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Clan; SV Fort +5, Ref +16, Will +2; AP 4; Rep +2; Str 14, Dex 28, Con 14, Int 10, Wis 8, Cha 12.
Occupation: Criminal (Disable Device, Disguise)
Skills: Balance +17, Bluff +12, Climb +7, Disable Device +7, Disguise +11, Escape Artist +15, Hide +26, Intimidate +6, Move Silently +26
Feats: Archaic Weapons - Japanese, Combat Martial Arts, Hyperdodge, Hyperreflexes, Ninjutsu, Personal Firearms Proficiency, Shadow, Simple Weapons Proficiency
Powers: Danger Sense +12, Invisibility +6, Super Leap +6, Superhuman Dexterity +12
Power Stunts: Danger Sense: +3 Initiative, Super Leap: +2 kick damage
Talents (Fast Hero): Increased Speed, Improved Increased Speed
Talents (Ninja): Shinobi-jutsu, Silent kill +1d6, Shichi-ho-de, Silent kill +2d6, Goton-no-jutsu, Silent kill +3d6
Possessions: 2 Sai, 10 Shuriken
Chuck says: Based on the previous incarnation, except this guy doesn't really rely on his Sai. Between being wicked fast and able to turn invisible, he gets his sneak attack damage a LOT. Also he just uses his feat for damage thanks to a switch to CMA and the bonus damage to kicking thanks to super leap.
Ninja, Blood and Fists Style
Ninja (Fast Hero 3/Ninja 6): CR 9; Medium-size humanoid; HD 3d8+6 plus 6d6+12; HP 53; Mas 14; Init +3; Spd 40 ft; Defense 21, touch 21, flatfooted 18 (+0 size, +3 Dex, +8 class); BAB +6; Grap +8; Atk +8 melee (1d4+2, Sai), or +9 ranged (1d4+0, Shuriken); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Clan; SV Fort +5, Ref +10, Will +2; AP 4; Rep +2; Str 14, Dex 16, Con 14, Int 10, Wis 8, Cha 12.
Occupation: Criminal (Disable Device, Disguise)
Skills: Balance +11, Bluff +12, Climb +7, Disable Device +7, Disguise +11, Escape Artist +9, Hide +20, Intimidate +6, Move Silently +20
Feats: Archaic Weapons - Japanese, Defensive Martial Arts, Improved Two-Weapon Fighting, Ninjutsu, Personal Firearms Proficiency, Shadow, Simple Weapons Proficiency, Two-Weapon Fighting
Talents (Fast Hero): Increased Speed, Improved Increased Speed
Talents (Ninja): Shinobi-jutsu, Silent kill +1d6, Shichi-ho-de, Silent kill +2d6, Goton-no-jutsu, Silent kill +3d6
Possessions: 2 Sai, 10 Shuriken
Chuck Says: Not really a combat monster, still dangerous when dual-wielding Sai and attacking from surprise.
Ninja, Blood and Vigilance Style
Ninja (Mystic Encounter Fast Hero 3/Ninja 6): CR 9; Medium-size humanoid; HD 3d8+6 plus 6d6+12; HP 53; Mas 14; Init +12; Spd 40 ft; Defense 29, touch 29, flatfooted 18 (+0 size, +9 Dex, +8 class, +4 Danger Sense); BAB +6; Grap +8; Atk +8 melee (1d4+4, Combat Martial Arts), or +15 ranged (1d4+0, Shuriken); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Clan; SV Fort +5, Ref +16, Will +2; AP 4; Rep +2; Str 14, Dex 28, Con 14, Int 10, Wis 8, Cha 12.
Occupation: Criminal (Disable Device, Disguise)
Skills: Balance +17, Bluff +12, Climb +7, Disable Device +7, Disguise +11, Escape Artist +15, Hide +26, Intimidate +6, Move Silently +26
Feats: Archaic Weapons - Japanese, Combat Martial Arts, Hyperdodge, Hyperreflexes, Ninjutsu, Personal Firearms Proficiency, Shadow, Simple Weapons Proficiency
Powers: Danger Sense +12, Invisibility +6, Super Leap +6, Superhuman Dexterity +12
Power Stunts: Danger Sense: +3 Initiative, Super Leap: +2 kick damage
Talents (Fast Hero): Increased Speed, Improved Increased Speed
Talents (Ninja): Shinobi-jutsu, Silent kill +1d6, Shichi-ho-de, Silent kill +2d6, Goton-no-jutsu, Silent kill +3d6
Possessions: 2 Sai, 10 Shuriken
Chuck says: Based on the previous incarnation, except this guy doesn't really rely on his Sai. Between being wicked fast and able to turn invisible, he gets his sneak attack damage a LOT. Also he just uses his feat for damage thanks to a switch to CMA and the bonus damage to kicking thanks to super leap.