Nitpicking the Sorcerer Bloodlines

Forgive me if I'm misinterpreting you're nitpick, but based on what I read in the PFRPG appendix only the highest DR applies. If the creature could have DR10/evil and DR5/good then you'd use DR10/evil.

I think it's also fine to say something in the abyssal bloodline prevents them from summoning "angels."

What gets people is sure DR 10/evil and DR 5/good: only DR 10 applies till they get pass DR /evil then DR 5 is still there.
So he has a 2 DRs and very hard to get pass both.
While you can buy a weapon that both evil and good (Holy and unholy); monsters don't get that ease.
 

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Not that there are a ton of elemental sorcerers running around, but allowing these kinds of abilities seems counter to the whole "let's not screw over the rogue, and oh yeah, doesn't it make sense for something with a visible neck to have some kind of weak point?" philosophy PF has largely embraced. And hey, I said it was a nitpick, didn't I? ;)


And I've found the source within the core rulebook for the 20th level 'no-crits' power. Essentially, the sorcerer benefits from a permanent Elemental Body IV spell, though with some modifications.
 


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