No 4th Edition

slaunt said:
I do not see the need for a 4th edition of the game at this time. Maybe in another 5 or 10 years. If and When it comes outs, i do not plan on picking it up. I Already invested my money in Third Ed, and i dont want to put forth any money into buying another version of the game when the current one is still perfectly playable.
*sigh*
i'm just upset at the possibility of my current game being outmoded.

That is a completely reasonable position. Do what I do - I have four copies of the Player's Handbook and a couple copies of the DMG, that way I'll have the books if I assemble a group. I'm not afraid of 4th edition because I know it's inevitable, and I'll probably do design work for it at some point, but I'll play whichever edition I like the most. Right now, though I'm on a True20 kick at the moment, my favorite edition of D&D is 3.5.
 

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slaunt said:
i'm just upset at the possibility of my current game being outmoded.

Don't be upset... I've been scorned a few times for running "outdated" 3.0 campaigns. Some people have more fun in adding stuff than actually slowing down and play it :p But you should just play what you like.

"Life's what you make it", gamer! :D
 

Ranger REG: If you've noticed, WOTC is an evil empire, the depths of its wickedness bounded only by the imagination of internet fanboys. Its employees step on kittens just for fun, and the only evidence necessary to convict them of wrongdoing is to simply show that the act is evil- if the crime is heinous enough, then by definition they must be doing it. So, in other words, yes, you have to provide your own suit and crowbar.
 

In all fairness to GURPS they've been around for 20 years and in that time have released 4 editions. Thats a bit quicker than D&D but 5 years an addition is hardly cranking them out.
 

Lanefan said:
Enough to keep the company functioning, pay the staff, etc. and make a reasonable living for the owner. Simple, really. :)
So a reasonable level of profit is one that is reasonable? Great definition, that!


glass.
 

Vigilance said:
I think it's too late to wish they weren't moving toward a GURPs model.

And again, given that gamers don't seem to have a problem upgrading every 5 years, are they supposed to be better than that and turn down the money?

I think there's a reason why all major companies use this model. When you say "it's GURPs", it's not just GURPs. Even Green Ronin did a very quick update to M&M second edition. And everyone seems to have loved the results.
Huh? What GURPS model is D&D supposedly moving to?


glass.
 

Vigilance said:
I think there's a reason why all major companies use this model. When you say "it's GURPs", it's not just GURPs. Even Green Ronin did a very quick update to M&M second edition. And everyone seems to have loved the results.

*nod*. I think the impact of the model was actually shown more clearly by White Wolf than by GURPS. For Some Storyteller games, they specifically put out the first edition in paperback, knowing and intending there to be revisions before they put out hardcovers....
 

slaunt said:
I do not see the need for a 4th edition of the game at this time. Maybe in another 5 or 10 years. If and When it comes outs, i do not plan on picking it up. I Already invested my money in Third Ed, and i dont want to put forth any money into buying another version of the game when the current one is still perfectly playable.

Slaunt

My opinion, exactly
 

I skipped the 2e core rules, so I might as well skip 4e to establish a pattern. :D

The World of Greyhawk is the default world for 3e/3.5e. As a Basic D&D/1e AD&D old-timer, I prefer to use that setting for my campaigns. I have seen Eberron and do not care for it. If Eberron is an indicator of the nature of 4e's default setting, count me out.

I have been running play-by-post campaigns since 1995. It's somewhat difficult to use minis in such a format, so I have downplayed their importance; no matter how integrated 3e has made them. It would suit me if 4e reduced the dependence on minis, leaving miniatures to a separate game of their own. From the indicators, this is not the trend 4e will be following.

I do not begrudge a company's desire to turn a profit. If WotC thinks 4e is the only way to accomplish this, there is little anyone can do to stop it. However, like others have stated, I think 3.5e still has a bit of life left in it.

For example, WotC released Stormwrack, a combination undersea/seafaring supplement. There is still plenty of room for both dedicated undersea and seafaring supplements. A dedicated jungle supplement seems like a logical extension of the environmental series, as well.

Tome of Magic and Magic of Incarnum prove that WotC isn't afraid to experiment with alternative magic systems. How about a supplement dealing with witches, shaman, and natural magics? I'd also like see a supplement dedicated to hags, hag magics, and the ways of hags.

And where's that 3.5e World of Greyhawk hardcover(s), eh? Living Greyhawk doesn't appeal to everyone.
 


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