Nonlethal Force
First Post
reanjr said:Well, if you are trying to emulate standard rules, this makes sense. Oftentimes a character has an odd abilitiy score that they want to pop up one at 4th level. Retaining this option is probably a good idea.
Except that in this syestem there are no odd ability scores to pop up. That's the beauty of it. Rather than using a scale that uses both odd and even numbers to get an ability mod, you just use the ability mod. So there is no more STR 18 or 19. It is merely STR +4 (or +9 if you start from 0).
reanjr said:In my opinion, you could progress to an 8 level bonus as well. Give them a bonus at 2nd, 6th, 12th, 20th, and every 8 after that. Normally a character gets 5 bonuses by 20th (or 2.5 in mods), but you could raise odd ability scores instead (average of 3 are odd), giving you a total of 4 bonus mods. It works out very well and players might be more receptive when they find out they are going to have two mod boosts by 6th level.
This is a very unusual progression. [Don't take that as critique, just comment] 2 levels, then 4 levels, then 6 levels, then 8 levels forever.
Still though, you keep referring to odd ability scores. In this proposed system there is no ability scores at all! Thus giving 5 ability boosts could take you from a STR +4 to a STR +9 in 20 levels. In 3.5 speak that could be akin to going from an 18 to 28 (technically 29, I suppose). That's a huge jump in power!
reanjr said:I don't know, I think it's something that you would get used to. When you hear someone is five feet tall, you think, "That's pretty short." Players would get used to thinking of 5 as average, just like World of Darkness players get used to thinking of 3 as average (well for humans at least).
Don't hear me wrong. I never said players wouldn't get used to starting from zero instead of -5. I think they would. I'll give most players of RPGs the credit of being flexible and learning new rules. For the most part gamers are adaptable, that's for sure. I was just saying I liked the flavor of having the negative ability mods as a physical reminder of being less than average. But you are right, I think people would adapt to either system. At this point it is a flavor question, not a mechanics question.