RandomPrecision
First Post
My most recent D&D experience was with a party of only three characters, and out of those, two were clerics. I don't think playing with that high of percentage of the party being clerics is a good idea, but having one cleric is nice, largely because of their healing spells. Undead turning is also a useful ability (except one of our clerics never turns undead, and I don't know why, the other has remarkably low charisma, and won't turn undead because he doesn't feel that he'd do anything, so even though 2/3 of us are clerics, no one ever turns undead). Even beyond those abilities, having someone who can contact a deity could always turn out to be useful.