Crimson Longinus
Legend
Sound pretty ideal to me.Or there is the current 2024 version* : you're an elf. Pick one of these three lists of spells. Congratulations. That's the type of elf you are.
Sound pretty ideal to me.Or there is the current 2024 version* : you're an elf. Pick one of these three lists of spells. Congratulations. That's the type of elf you are.
Then get rid of the subtypes and let them free-choice three spells. Infinite elves. No more drow, wood elves, etc.Sound pretty ideal to me.
Yes. That would be even better.Then get rid of the subtypes and let them free-choice three spells. Infinite elves. No more drow, wood elves, etc.
One elf to rule them all.
Elves to me are best as what I call a Type 3 race.Or there is the current 2024 version* : you're an elf. Pick one of these three lists of spells. Congratulations. That's the type of elf you are.
Monster's of the Multiverse was the correct way to design subtypes of elves, gnomes, and dwarves.
*based on the playtest, which apparently beat the spark-joy threshold.
sounds awful to me, while i'm fine with using a spell or two to add diversity to a species' subgroups their magic being their entire source of diversity is just bad, if the entire defining difference between two subgroups of elves is just the spells they know then they're not different enough to be classified as subspecies for meOr there is the current 2024 version* : you're an elf. Pick one of these three lists of spells. Congratulations. That's the type of elf you are.
Well techically Sea Elves and Shadar Kai don't get any spells. And Wood and Eladrin don't get the cantrip.sounds awful to me, while i'm fine with using a spell or two to add diversity to a species' subgroups their magic being their entire source of diversity is just bad, if the entire defining difference between two subgroups of elves is just the spells they know then they're not different enough to be classified as subspecies for me
sure but that isn't what it sounded like they were suggesting, it sounded like they were saying that the subspecies should purely get defined by the spells they innately learn, and to me, that's not worthy of the definition subspecies.Well techically Sea Elves and Shadar Kai don't get any spells. And Wood and Eladrin don't get the cantrip.
The Elf traits areDarkvisionLow Light Vision, Fey Ancestry, Keen Senses, and Trance. Then they morph from there. Some get straight spells. Others become magical inherently. And some do both.
Exactly my point!sounds awful to me, while i'm fine with using a spell or two to add diversity to a species' subgroups their magic being their entire source of diversity is just bad, if the entire defining difference between two subgroups of elves is just the spells they know then they're not different enough to be classified as subspecies for me
Well techically Sea Elves and Shadar Kai don't get any spells. And Wood and Eladrin don't get the cantrip.
The Elf traits areDarkvisionLow Light Vision, Fey Ancestry, Keen Senses, and Trance. Then they morph from there. Some get straight spells. Others become magical inherently. And some do both.
that is a how they are formed, it changes nothing inherently, a simily the earth formed from either the collision of gas, dust and rocks or by the hands of some god yet nither changes that the world is the world.Dragonborn in my world are the physical manifestation of the memetic shards of a dead dragon's personality. The reason they feel more human is because they are only a small part of a dragon's mind.
This is also why there aren't nations of dragonborn. Killing dragons is hard.
sounds awful to me, while i'm fine with using a spell or two to add diversity to a species' subgroups their magic being their entire source of diversity is just bad, if the entire defining difference between two subgroups of elves is just the spells they know then they're not different enough to be classified as subspecies for me
so what is a better way to make them?Exactly my point!
In the UA playtest 1, high elves, wood elves, and drow all get three bonus spells (1 cantrip, one first, and one 2nd level) as well as a minor augmentation to another racial trait.
High: Prestidigitation, Detect Magic, Misty Step, and the ability to swap the cantrip to another on the [arcane] (probably wizard) list after a long rest.
Wood: Druidcraft, longstrider, and pass without trace and +5 ft of speed.
Drow: Dancing Lights, Faerie Fire, Darkness, and +60 ft of darkvision.
Yup. That's all a high, wood, and drow elf get to differ themselves. Compare that to what the other elves get in MotM (and Spelljammer)
Astral: bonus cantrip (one of three light-themed choices), teleport prof/md per day, a tool/weapon and a skill prof per day.
Eladrin: teleport prof/mod per day with a bonus effect based on season. Two tool/weapon profs per day.
Sea: swim speed, water breathing, speak with fish, cold resistance, and two tool/weapon profs per day.
Shadar-kai: Teleport prof/mod per day (with bonus damage reduction for 1 round), necrotic resistance, two tools/weapon profs.
Its insulting how bad the PHB elf looks. And I wager if the PHB elf is allowed to go print like that, they will be outclassed by their older elves until they too are reduced to a three bonus spells and an extra trait.