Celebrim said:
I solve this problem by writing those numbers down beside me on a pad, and then if the player is math challenged all he has to do is report his die rolls. This also has the advantage of making it clear to other players when one of thier members is consistantly misreporting his dice rolls.
I refuse to keep track of the player's attack rolls. I have enough to worry about as a DM rather than worry about the PCs attacks as well as the enemies. I normally half ignore their turns as I try to figure out what all the enemies will be doing during their turns. I wait until I hear a "I hit ac X" or "I do X damage with X spell" and write down the damage.
Celebrim said:
Players that cannot resolve thier actions efficiently are punished by the loss of in game turns (they are given a six second warning if they dither to much). If the player is confused or hesistant and doesn't act, so is the character. It only has to happen once or twice, and players become paragons of dice rolling efficiency. They also tend to pay attention more when its not thier turn in the combat.
I wish. My players won't do this. I know this. They view the game as a casual experience that is more fun if they get to plan out their moves and figure out the best strategy.
I've tried to hurry them up but it always ends up the same way:
Player: "So...umm...should I flank the enemy?"
Other players: "Yes, we need the plusses to hit."
Player: "Ok...so I move here, then here, then here....no, wait...that's beyond my movement rate."
Other player: "If you move on an angle you have enough movement."
Me: "Ok, well, which way are you moving, make up your mind."
Player: "Ok, then I move on an angle this way..."
Me: "You will provoke an AOO when move out of that square."
Player: "Oh, right...I forgot about AOOs...umm, well is there any way I can move there and not provoke?"
Me: *looks up from reading the stats of some enemy* "Umm...what? Oh, right...I don't know. Where are you again? Oh, ok...no, if you want to move to flank, you have to provoke an AOO."
Player: "Well, I don't want to do that...I take a 5-ft step and attack."
The couple of times that I've said, "Look, make up your mind...otherwise I'm skipping your turn" people always come up with excuses that make it not their fault and spend 5 minutes arguing about how they can't be forced to make a decision that quickly. I've heard: "I didn't know that was a table, so I thought I could move right through it", "that player's mini was halfway between squares so I thought I could move there", "I needed to look up the range on all my spells. My character would know them all though, so he could decide quickly", "He put his player's handbook on my character sheet and I couldn't find it to look up my bonus", "That guy took my pencil and I need it to write down damage from last round before I can act", etc. The list goes on and on.
If I get mean and play the tyrant, my players just lose interest in the game and pay even less attention as it is no longer fun for them.
I'm actually hoping that having a bunch of triggers for immediate actions will cause my players to pay attention for chances to use their powers.