sidonunspa
First Post
Celebrim said:I'm sure you could. I however can describe all of those things in terms of the current combat system. Pretty much all of the scenes described are 'high level fighter vs. horde of dispersed loosely organized mooks', often with 'high level fighter wants to get somewhere and has to move through the mooks'. Run that combat in 3rd, and you'll have alot of movement too.
Yes and No...
I use "minion" rules in my game and have used them for a long time (since I played 7th sea, I just took the rules and made them work for d20) and if you use them in small amounts (not as the focus of the combat) you can make for some VERY dynamic combats in 3e. (Minions in my games don’t take attacks of opportunity; they die with any critical strike, and take 10 on saves)
With the "standard" 3e rules you can't have the characters face a TON of monsters and give them any real challenge... with minion rules; I have had the my players face an entire cult of Heretics lead by 10 ex-legionaries. The minions where easy to kill, but ended up “in the way” more often than not. (Like when they almost dropped a steal chandelier on the Altherian Artificer.)
You can make movement work in the game, you just need to make sure to keep the flavor... well..... flavor.
Now I think that 4e may go a small way to recreate what I created, which is cool.. what I'm looking foward to is new character options..
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