sidonunspa
First Post
cignus_pfaccari said:5) The 'power' choices for 1h+s or 2h or TWF are going to (hopefully) be competitive with each other.
I guess I will just put this under "wait and see"....
But I'm scared... someone.. hold me
cignus_pfaccari said:5) The 'power' choices for 1h+s or 2h or TWF are going to (hopefully) be competitive with each other.
I can answer that question: Scary.Jer said:(And getting rid of iterative attacks is something I stand behind 100% - iterative attacks were great in theory, but in practice, my 10th level campaign is really slowing down in combat, even with the players designating dice with different colors for different attacks and rolling them all at once. I can only imagine what they'll be like above 15th level.)
Yep, I said before that you need to not just remove the penalty for moving, you also need to give an actual _advantage_ for moving. Otherwise there would be no reason to do so, and people might as well stand still and pound on each other. Still, the SAGA rules do give out a benefit on a "full attack", and this new emphasis on terrain might go a long way to addressing this.Varianor Abroad said:If true, it explains some other things that have been hinted at.
However, it will radically change the equation as it stands now. I'm not convinced that that change alone will force a more dynamic combat. PCs stand still to whale out damage on NPCs. They want to take them down. If there are more opponents doing things to other party members, then yes, sometimes a PC will move. BBEGs are often targets and see responsive moment. However, just taking away multiple attacks may not encourage fighter types to dance and leap around the battlefield....
Jack Daniel said:Replacing multiple attacks with a level-based damage bonus as per SWSE is frankly a stroke of genius.
Nitpick: Too weak? Only against high-AC monsters. Usually, against CR-appropriate monsters and with level-appropriate buffs (including haste), a raging barbarian can lay down serious smackage with his first two or three attacks!outsider said:Problem is, it was a very flawed mechanic. Most importantly, it really slowed the game unneccessarily. It was also typically too weak, generally the more attacks you have, the less likely you are to hit with them. It is also extremely random, since you have to roll to hit multiple times.
Lord Tirian said:Nitpick: Too weak? Only against high-AC monsters. Usually, against CR-appropriate monsters and with level-appropriate buffs (including haste), a raging barbarian can lay down serious smackage with his first two or three attacks!
But it's time-consuming.
Cheers, LT.
1. We have no guarentee the two handed weapon's STR x1.5 and power attack x2 will survive to 4E.sidonunspa said:I just see the death of the two-weapon fighter, the dagger fighter, and flashy swashbuckler, because the tank with the huge weapon will rule the day.
Ya I may be wrong here, and if I am… show me how please.
Jack Daniel said:Replacing multiple attacks with a level-based damage bonus as per SWSE is frankly a stroke of genius.
Those fighting styles don't work with the core rules anyway, and even with material outside of core aren't too effective.sidonunspa said:But this encourages all fighter types to just pick up the biggest weapon they can get… Hell if I’m going to get one attack, I will make it count.
I just see the death of the two-weapon fighter, the dagger fighter, and flashy swashbuckler, because the tank with the huge weapon will rule the day.
Ya I may be wrong here, and if I am… show me how please.