No love for Oathbound?

The subjective nature of art will always be a controversial topic for any RPG book, be it Bastion's or Wotc's. Having said that, I believe that the responses of those who are associated with Bastion (including myself) are directed more towards the people who claim that the only reason they won't have anything to do with the setting is because of the art in the core book and not at those who are critical of things besides the art. From the sounds of it, I really think that a significant percentage of Bastion's critics (Oathbound and otherwise) are the ones who picked up the first few books in the Bastion line when the company was young.

To give a short history lesson, Bastion was founded by Jim Butler (former Brand Manager for TSR/Wizards of the Coast) in late 2000. For the first two years of the company's life, Greg Dent was the company's Creative Director and Todd Morasch was the Art Director. Most of the criticisms being leveled at the artwork in Bastion's early books are directly Todd's, whose style reflects that lean musculature structured work that people either love or hate. Both Greg and Todd left the company to pursue other interests about two years ago. Since that time, the Art Director role has fallen upon the shoulders of Brannon "Ashy" Hollingsworth (for a brief time), Hal Greenberg and Jim Butler. Kevin Melka assumed the Creative Director role a little over a year ago. I've been serving as Director of Marketing for a little longer than that.

Now, going back to the criticisms of earlier books, I think many people stopped picking up a Bastion book when it was no longer full-color (which was shortly before the switch to 3.5 with the releases of Oathbound: Wrack & Ruin and Into the Green). Part of this was because they were disenchanted with Todd's art and partly because there were a lot of topics that didn't appeal to them. Bastion's color books consisted of (in the order of their release) Minions: Fearsome Foes, Arms & Armor, Villains, Alchemy & Herbalists, Spells & Magic, Oathbound: Domains of the Forge, Guildcraft, Oathbound: Plains of Penance, and Pale Designs: A Poisoner's Handbook. A lot of the negative comments I read here and elsewhere are usually reflective to these books and 98% of them are about the art. With the exception of Guildcraft (which flew under a lot of folks' radar), all of the above books sold very well with Arms & Armor selling gangbusters. Alchemy & Herbalists and Oathbound: Domains of the Forge even received ENnie award nominations. Minions was a monster book that received fairly positive feedback because we offered something no one else did at the time, campaign hook on how to use the creature. Still, it is a monster book and has limited scope and use. Both Arms & Armor and Spells & Magic were very popular because they appealed to both player and DM on equal levels. Villains was a collection of NPCs that were meant to be the basis of the BBEG in a campaign while Alchemy & Herbalists catered more towards the "intellectual" player rather than the hack/slash style player.

Bastion has always been open to listening to constructive criticisms of our products. If you disagree with something about a book, that's fine. But it would be nice to know why. A good example of this is the criticism regarding Todd's artwork. You will notice that Plains of Penance and Pale Designs had very little of Todd's work in it. That is because we were in the process of making changes to reflect what people were saying. To say, "Your book sucks" doesn't help anyone. However, to say, "I think the prestige races present a problem when you bring the players back to their original world from Oathbound because they are now inherently more powerful." is much better. It allows us to address the point directly. We've also listened to what people had to say about Oathbound and its domains. Starting with Wildwood, each domain will be entirely self-contained in a single book (a mini-campaign setting, if you will). This means that you no longer need 2 or 3 books to flesh out the domain. It's all there in a single source.

In case you haven't picked up a Bastion book since the days of color, you are missing out a lot. Torn Asunder: Critical Hits took home a Silver ENnie award this year for Best d20 Rules Supplement, while Oathbound: Wrack & Ruin received an honorable mention for Best Campaign Supplement. We've just released Arms & Armor v3.5 to extremely positive critical praise. The book is garnering 4 and 5 star reviews all over the internet despite our decision to reuse some of the art from the original book (because printing a hardcover book is so costly these days). So to the critics who have been saying that Bastion's "substandard layout, illustration and editing" are all terrible, or our game mechanics are not balanced, I invite you to look are some of our more recent books. I think you will notice improvements in the art, editing, layout and design compared to our earlier 'color' book days.

Regarding the criticisms about the price of Bastion's books. We have always competively priced our books in accordance to the expenses we incur during development. Sure, we'd love to make a full color 128 page book and only charge $19.99, but the realities of publishing make that not only unfeasible but unrealistic. Simply put, you cannot print 1000 copies and make any money at all at that price. Bastion is in the publishing business to not only make great product but also to make money. And to be perfectly up front and honest, with the current market still soft but improving, we aren't making much. Gamers tend to have a misconception about the price of gaming books because of either the old TSR days of $20 hardcovers or the 3.0 days of $19.99 Wotc splatbooks/initial core books. The facts are this, it costs a lot of money to develop and print a book. Quite often, the profits of one release are funneled into the development costs of the next. It's the nature of the business. We can't afford to go out and hire the best artists in the industry on every book because the art budget isn't as large as Wotc's or some of the other publishers. We prefer to make sure we are putting out the quality content and get the best artists we can within the constraints of the development costs we've set aside. This philosophy has worked for us in the past by allowing us to latch onto some of the new and 'hot' talents before everyone else knows about them. Good examples are Phillip James (the elf slicing through the Kyton's arm in Torn Asunder, Jeremy McHugh (Lore of the Gods and the Grand Asherake in Oathbound: Arena), Jonathan Kirtz (who did the cover for Arms & Armor v3.5), and Chris Pickrell (cover for Oathbound: Arena and interior art for Arms & Armor v3.5).

So what's in the future for Oathbound? Well, Tom has already mentioned our next release being Wildwood and you will note in Kevin's signature that we've established a new official Oathbound website (www.Oathbound.net). We are continuing our support of the line through electronic releases of pdf material. We already have the initial hardcover Oathbound book, Oathbound: Domains of the Forge on RPGNow and DriveThruRPG for $19.95, along with downloadable adventures. We've also just released the first of an ongoing series of pdf support releases called Legacies of Oathbound, which will detail stuff not covered or barely mentioned in the print supplements. Sometime in the coming year, we will be launching the Legends of the Forge interactive campaign. Initially, this will only be available at conventions, but we expect to be able to open it up to everyone shortly after it has been established. Players will have opportunities for their characters to truly become legendary within the relams of Oathbound. Watch for more news on this sometime in the first quarter of 2005. Currently under development and possibly slated for a Gen Con release is an Oathbound product that will not only update the setting to 3.5, but also give player's many of the tools they've been asking for regarding Oathbound. But that's all I'm allowed to say about it for the time being. ;)

Lastly, to bring this back around full circle and back on topic about Oathbound and EN World, I think one of the biggest reasons why Oathbound isn't that popular on EN World is because the largest group of our supporters (*gasp*) don't actually post on EN World much if at all. We do see a great deal of traffic on our boards at Mortality and also on the official Oathbound discussion list from time to time. Having said that, Bastion would be more than happy to answer any questions that arise about Oathbound or any other products here on EN World should they come up. Most of us do check the boards regularly so if something appears we will likely see it. If a question does get missed, however, you can always get our attention by dropping us a quick email letting us know about the thread. We'll answer it to the best of our abilities. :)

Oathbound is a very cool setting and one that I think a lot of gamers would greatly enjoy if they take the time read the book and think about the possibilities it offers. I've said this before and I'll repeat it again, if you loved Planescape and Dark Sun, then you will probably love Oathbound. Many of the elements that went into those settings, especially the high fantasy/adventure and in-your-face attitude, are also present in Oathbound. Still not sure about it? Try picking up the Oathbound novel Forged by Thomas Reid for a sample first before buying the core hardcover. It's a good read. :)
 

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tf360 said:
... Interior illustration and layout are important; however my point is that the book's content seems to have to be reduced to little more than a footnote in comparison to the interior art.

Your opinion on the importance of the cover is spot-on, but again few people in this thread have complained ONLY about the look of the product. I believe that you would have to concede that after the potential customer picks up the book w/ the snazzy cover, he'll then flip through the book. Clearly the next chance you have to grab him is with the design of the product of which the illustration is an integral part. Few buyers will have the time to pour over your writing other than the "crunchy bits."


tf360 said:
... The cover art for Wildwood does not even resemble the cover art from the first book so the notion that fair criticism of our art has been ignored does not represent a truly informed opinion.

Touche! I haven't really paid that much attention to BP's recent efforts, but then again, considering how much attention I pay to new releases and how much I spend on the hobby, I'm not so certain that my criticism were entirely uninformed. My original thoughts were in response to the original post and my previous experience w/ BP product.

tf360 said:
... I am more than willing to listen to criticism and make changes when appropriate; however, there is no art form that is going to be universally accepted or liked by everyone. Even Rembrandt has his critics.


While it's true that "art" is subjective, good design really isn't. If the look and feel of the product becomes an obstacle to the buyer, then you've got problems. Falling back on the old "well, everyone's opinon on art is different" isn't going to improve your sales, a fact that I'm sure your well aware of. Your willingness to listen to honest criticism is admirable and I found your initial response to be considerably less churlish than Mr. Melka's, who frankly seemed more intent on shooting the messeneger.

I would say that Rembrandt HAD his critics. He certainly has very few of them today. During most of his professional life, Rembrandt was widely admired and had more work than he could ever get to. But we'll leave the Art History debate for another thread.

Good luck with the new OB releases. It certainly takes stones to continue supporting a setting when as you've said, you could easily move on to other ventures.
 

BastionPress_Creech said:
... Most of us do check the boards regularly so if something appears we will likely see it. If a question does get missed, however, you can always get our attention by dropping us a quick email letting us know about the thread. We'll answer it to the best of our abilities. :)

Oathbound is a very cool setting and one that I think a lot of gamers would greatly enjoy if they take the time read the book and think about the possibilities it offers. I've said this before and I'll repeat it again, if you loved Planescape and Dark Sun, then you will probably love Oathbound. Many of the elements that went into those settings, especially the high fantasy/adventure and in-your-face attitude, are also present in Oathbound. Still not sure about it? Try picking up the Oathbound novel Forged by Thomas Reid for a sample first before buying the core hardcover. It's a good read. :)

Excellent post; a very frank and straightfoward assessment of the concerns raised by many in this thread. I have noticed the raves about Critical Hits and was indeed reluctant to pick it up given my previous experience w/ BP. Perhaps I'll give it a chance after all.

Hmm ... there's that snazzy logo again ;)
 
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scadgrad said:
While it's true that "art" is subjective, good design really isn't. If the look and feel of the product becomes an obstacle to the buyer, then you've got problems.

In terms of design, I'm presuming that you're referring to the layout and interior art. What specific problems did you have with the layout and for which products?

If you need to take a look at the current layout, you can download a preview of Arms and Armor from our website to give you an idea of what the current layout looks like. Does this sample address and/or correct your concerns from the earlier products?

Like Steve said, we're always trying to make our products better. When we were criticized for not having an index, we added an index to every product. When people requested updates to 3.5, we've done updates on many of our earlier products to 3.5.

I devote a great deal of my free time to developing products for this setting because I want to provide gamers with the best possible campaign world that I (and the rest of the Bastion designers) can, so valid criticism is perfectly acceptable to me. That criticism is more helpful and appreciated if specific details and/or suggestions for improvement are also provided along with it rather than a generalized statement.
 

tf360 said:
In terms of design, I'm presuming that you're referring to the layout and interior art. What specific problems did you have with the layout and for which products?

If you need to take a look at the current layout, you can download a preview of Arms and Armor from our website to give you an idea of what the current layout looks like. Does this sample address and/or correct your concerns from the earlier products?

Like Steve said, we're always trying to make our products better. When we were criticized for not having an index, we added an index to every product. When people requested updates to 3.5, we've done updates on many of our earlier products to 3.5.

I devote a great deal of my free time to developing products for this setting because I want to provide gamers with the best possible campaign world that I (and the rest of the Bastion designers) can, so valid criticism is perfectly acceptable to me. That criticism is more helpful and appreciated if specific details and/or suggestions for improvement are also provided along with it rather than a generalized statement.

Exactly, layout, typography, pagination, illustration, paper stock, etc.. All of these make up the design of the product.

My original concern was that the work looked amateurish and didn't measure up to the competition. Your colleague I thought did a good job of explaining how you've already addressed those issues, and perhaps I shall take a look at your new releases.

I do think it would be somewhat of a "hijack" of this thread to comment on Arms and Armor, but I'll happily take a look at the samples and make comments should anyone start a thread concerning that product.
 

A request for the Bastion Press people, when including new races and or monsters please include a picture for every new one if you can, these are the areas that need art the most. For instance, I love most of the new monsters in Into the Green and Mysteries of Arena, but a number of them are not illustrated.

Some positive feedback, I love that older products are being put out on pdf as well as new ones coming out straight in pdf, I do a lot of gaming by e-mail and copy and paste (including pictures) is a great tool for using material in my campaigns.

Thank you for converting minions to 3.5 it is one of my favorite pdf monster books (and I have a lot).
 

I am using Oathbound in my Forgotten Realms campaign but the players have not gone there yet. They know about its existance and what they must do when they get there, but have not had the desire to get into it yet.

While I am not a fan of the artwork and some of the rules are not good for my campaign, I still like the setting, its a very interesting place.

Keep up the good work Bastion Press :)
 

Vaxalon said:
Really, Joe, it sounds to me like you listed all the aspects that make Oathbound what it is, and then hunted around for some way, ANY way, to complain about them.

Uh... am I drunk? Is this title of this thread "Why we Love Oathbound" or "No love for Oathbound?" Really Vaxalon, it sounds to me like you didn't READ the title of the thread.
 

My turn...

My turn to weigh in...

First:
I love art!

I like realistic art better then others. I feel the cover brings people in, the interior art makes 'em want to read and the words hook 'em as a customer. That is always my goal when I work on a product. I hope it shows.

Second:
I love Jim Butler!

I was not thrilled with the art at the beginning of Bastion's growth but I think most will agree it is much better now.

When Hal can combine art and Jim B he is happy, so when I can work on a Bastion book I hope you see more of a realistic mainstream feel, that is what I look for and try and achieve. If you have not looked at the art in Bastion's more recent books, take another look, feedback always welcome.

Take care!
 

I think the entire Bastion team is very open to catering to the fans of their products. Perhaps not in print, but Bastion has a robust PDF stable. If there are things in Oathbound or the Forge that you think are missing, speak up! One of us would very likely be more than happy to write something on it. For instance, in Legacies of the Forge volume 2, we have a great article on <edited by Kevin, beating to follow>, as well as a cool <removed by Steve, beating to follow>, and of course Todd is working on <expunged, beating administered>, so you see, there's a lot of support out there. Just let us know what you'd like to see. :p
 

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