JDJblatherings
First Post
heck out of 55 respondents to "which OS do you use" here on enworld 23 use MAC OS X That's what...41%?
Dr. Awkward said:Yeah, if I were buying a mac, I don't think I'd be saying to myself, "oh boy! I can do a lot of gaming with this thing!" I also wouldn't be getting upset when it turned out I couldn't.[/i]
That would be nothing close to scientific. The poll has so many variables in it that it can't be taken as anything but "for entertainment purposes."JDJblatherings said:That's what...41%?
JVisgaitis said:That's the problem right there. The percentage of Mac users that play D&D is a lot higher then Mac's current market share.
jaerdaph said:But in the end, it's all about market share, be it 90% vs. 10% or 75% vs. 25%, and if the cost of development is worth it or not.
JVisgaitis said:That's the problem right there. The percentage of Mac users that play D&D is a lot higher then Mac's current market share.
Maliciously?Tanuki said:Nifft is correct. Writing good multi-platform code is easy, well, not more than 5% harder than writing for a single OS. You just have to design it that way from the beginning. If you isolate things that need to be platform-specific via an abstraction layer, then you have a tiny percent of code that needs to be actually ported. But there are too many badly trained code-slinging monkeys around these days who don't have a clue how to write good code.
(Why not just do it in web-hosted Java? Heck, it’s not like the graphics they have shown us have been anything close to impressive. It doesn’t need to be videogame quality, 60 fps 1200x1000 widescreen. How hard is it to display a 3-d field with some static entities on it? Beyond trivial.)
So, you want a business case for writing platform-neutral code? Sure, here you go, micro-economics 101: for everyone except the OS vendors, the operating system is a complement. As the price of a complement goes down, demand for your product goes up. If Windows were 100% free-as-in-beer, anyone could pick it up and install it solely for the purpose of accessing the DI. Demand for the DI would increase.
Since Microsoft will never reduce the cost of Windows, that means the only way for Wizards to reduce the cost of their complement is to expand the options for that complement: making Mac, Linux or Java versions would reduce the cost of the complement to those target consumers using those OS's. Since the price of software development is a fixed cost, the cost of porting to these platforms is negligible compared to the gains, amortized over a sufficient period. As the user-base grows, the network externalities grow at a geometric rate, which is just more good news for business.
Arguments to the effect of “you knew you were going to be marginalized when you chose a non-monopoly OS” are entirely fallacious and without merit. I made my OS choice (Linux) with the full knowledge that my ability to enjoy one of my favorite hobbies would be entirely unaffected by that decision. Now, since D&D is moving to an online, Windows-only model, Wizards has deliberately and maliciously marginalizing my ability to consume their product.
So far, everything I hear about 4th edition makes to salivate in anticipation. Except the DI. The DI is just Wizards little way of letting me know that I’ve gone from valued consumer to marginalized non-entity in their brave new world. Nice.
JDJblatherings said:heck out of 55 respondents to "which OS do you use" here on enworld 23 use MAC OS X That's what...41%?
Looked like humor to me.Mustrum_Ridcully said:Maliciously?
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH! I hate this kind of message board discussion tactic. Grrr. Must.Calm.Down.
As quoted on the D&D Insider info thread, they are developing for DirectX 9.Kunimatyu said:My biggest concern, though, is that WotC is actually developing for DX10, which would require Vista.