5E No Magic Shops!

SkidAce

Adventurer
5e has no such rule, though. The rule is, "D&D doesn't have magic shops unless the DM decides to include them." In the case of the modules, the DM writing it has opted to include it per the 5e DMG rule. What the inclusion doesn't do, though, no matter how people in this thread might wish that it did, is to make magic shops the baseline in 5e as some sort of new rule.
I'd agree with this.
 

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