Cap'n Kobold
Hero
Take the example of armour given in the post that was advocating a 'true utility-based price list'. Under that basis, it would cost less than 50gp to enchant some armour types with a +2 bonus, yet enchanting others would cost tens of thousands of gp for the same enchantment.Some items cost hundreds of times another item's price based on "rarity" alone, despite having the same utility. But you don't want items to vary in price based on utility?
I don't get it.
Whereas I generally work on the basis that adding an enchantment to one type of weapon or armour will cost a similar amount to putting the same enchantment on another.
I stated that I didn't generally use the DMG prices without some adjustment. But a flametongue dagger will generally have a similar price to a flametongue greataxe for example.
I don't change my base price the price for boots of flying for example, to take into account that no one in my current group has access to personal flight.
I am aware. And I change some prices on that basis. But the 'true utility-based price list' that Cap'nZapp for example was demanding is too extreme and in my game would do more damage to suspension of disbelief than any good it would do to game balance.Edit: more utility based pricing is supposed to avoid items with the same utility costing vastly different amounts.