No Man's Land (IC)

Sylvie and her companions appear in a cavern, lit be a dim blue aura that none of the adventurers can pin the source to. Unlike what Sylvie experienced outside, the cavern was actually warm, and light clad villagers wander around the streets of the city in comfort. The buildings themselves seem to grow up from the stone, but its hard to tell wether or not the formations were naturally occuring, or magical in origion. The people here seem happy and pleasant, not at all startled by the sudden appearance of the adventurers, and some even stop to say hello and offer assistance. In mere minutes the party has directions to an inn, a church, the town hall, and even the Gloomwood Stalker's Guild hall, though nobody mentioned what the building was in order to prevent any social unrest amongst the populace.

[sblock=OOC Questions]
1) We teleported to a location underground?
2) What do we know about the Gloomwood Stalker's guild?
3) What time of day is it?
[/sblock]

Jareel blinks his eyes, looks around at his new environs, and blinks them again.

"By all that is holy, this is an odd place!"

He then looks around, and asks a passer by:

"Ho there friend, what is this land called? What is this city called?" Jareel asks,"I don't mean to sound rude, but my companions and I have just arrived and would like to know what news you have of the disciples or the Gatekeepers. I am attempting to map this island, do you have any information/landmarks/etc that you could add to my map?"

[sblock=OOC] Do you want diplomacy/gather info/sense motive rolls? [/sblock]

Jareel then shares whatever information he has with his travelling companions.

He asks them all,"Have you heard of the Gloomwood Stalkers and their purpose? I must confess I have no idea who the are, but the fact that the locals have already provided us the location of their hall would seem to be of some import."
 

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Having failed to scry on Yashar, Ichiru thinks for a while on possible courses of action to pursue before meeting up with the others. Returning to town, he attempts to converse with locals to see if there are any abnormally powerful creatures in the area, and get a picture of the political situation. He also tries to assess the probable reaction of the townsfolk to bringing bears or other large animals into town.

Nephtys said:
ooc: And he has an item that provides constant Mindblank, :)

OOC: Does Ichiru figure out that Yashar is immune?
 
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OOC: OK, where's the exit the king went through. Do I have to pass through the Choker's threatened area or the AMF to get to it?
 

Meekor shakes his head as his spell fails to take effect grunting in visable fustration... his black eyes beading in on the undead foe as he speaks to Whin in his native tongue....

"Backs up Whins! Makes it so he has to comes to us if he wants to attacks!" the little goblin utters in his gutteral home speak as he readies another heal for the undead choker in case he dared step out once more.... the antimagic field would either hold the undeads position if he was smart... or draw him out if he wished to press the attack.. if this was the case they'd then have the advantage once more...

OOC: this will be the third of six heals as a spell like ability I'll be using if he comes back out of the field again.. just keeping track and letting you know as well Darimaus...
 

Jemal: OOC: Yes, the hidden entrance is behind the choker, roughly 30 feet behind it.


moritheil: OOC: No, you can't determine if he has mind blank or a scry immunity.

Ichiru converses with the towns folk and manages to discover that they are indeed not the first arrivals of powerful warriors on the island. Due to the diversity of the beings shipped over, the people seem to have develpted an apathy towards anything unusual moving around town, so Jareel figures that large animals wouldn't set them off.


s@squ@tch: OOC: 1) It would appear so. 2) You know they are an assassins guild. 3) You can't tell here, but from what you could see before you teleported, it is later in the evening.

The people around all tell the same story. Jareel and his companions are in the city of Halster, in the nation of Thrall. There are three small cities around Halster. To the Southwest is Brenno. The the East in Hoffman. To the South is Umber. The Capital of the nation is Hroth, and is located on the Western shore. One of the disciples has just recently passed through Umber, and annihilated the garrison and church there. His current whereabouts is unknown.


Nephtys: OOC: Unfortunatly, I just looked up your ring, and it doesn't provide Mindblank, it provides immunity to mind affecting effects. That means you are not protected from divinations, (as per Mindblank). However, you still made the save, so that doesn't matter.


The Devil replies to Obsidians questions in a very serious tone.

"Unfortunatly, we cannot tell what the source of this evil is, however I can confidently state that it doesn't fit the style the Disciples have shown. What I would like assistance with is sending a a force into the undead land and give them something to fear out of us. I am not sure if you would feel up to the task yourself, though I will try and recruit aid to assist you. The only other people who could be useful is the other the Gloomwood Stalkers have been searching for. After ebing turned down by you, they will attempt to find one named Whin to do what they wanted. And considering they will be wanting to send him into the Undead lands, I'm certain it will create an opportunity for you. However, this all depends on how much you wish to assist us, and how long you are willing to wait..."
 
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Darimaus said:
Ichiru converses with the towns folk and manages to discover that they are indeed not the first arrivals of powerful warriors on the island. Due to the diversity of the beings shipped over, the people seem to have develpted an apathy towards anything unusual moving around town, so Jareel figures that large animals wouldn't set them off.

[Assuming that is supposed to read "Ichiru figures that large animals wouldn't set them off"] Ichiru also attempts to discover if there are rumors of dragons, behirs, or other beings, not just animals. If there is any word of the undead appearing in the north that the priestess mentioned, he will listen to it as well. Having gathered whatever information he can, he next tries to figure out what other shops exist in this town aside from the mapmaker's store.

OOC: I have a question I moved to the OOC thread so as to not clutter this one.
 

Thorn shakes her head at Jareel's question. "Assassins, as I understand it. Unusual though for a guild like that to have an open and undisguised presence in a peaceful community. It may be that they have a specific focus, or very limited targets they accept payment for. That, or the Stalkers here may be very different from the Stalkers I've heard of in my own line of work."

She shrugs.

"The real answers aren't far off though. Lets go see them."
 

Darimaus said:
Nephtys: OOC: Unfortunatly, I just looked up your ring, and it doesn't provide Mindblank, it provides immunity to mind affecting effects. That means you are not protected from divinations, (as per Mindblank). However, you still made the save, so that doesn't matter.
ooc:
I found the item on a list in the WOTC optimizer forum where it was stated that it gave constant mindblank to the wearer, since I needed needed a powerful character for this game and I don't own any books. I thought it was a bit too good to be true for that price, but it's still worth it...
 

Munthrek glances around this odd seemingly underground city. Tekumo (in human form) isn't exactly happy about this, as his size is an issue. Munthrek thinks to himself and tries to remember anything about this place before turning to his companions. "I agree with Thorn, we should continue to this guild's hall."

[sblock=OOC]
Munthrek tries to think if he knows who is in charge of this city
Knowledge (Nobility and Royalty)=22
[/sblock]
 

Shayuri said:
Thorn shakes her head at Jareel's question. "Assassins, as I understand it. Unusual though for a guild like that to have an open and undisguised presence in a peaceful community. It may be that they have a specific focus, or very limited targets they accept payment for. That, or the Stalkers here may be very different from the Stalkers I've heard of in my own line of work."

She shrugs.

"The real answers aren't far off though. Lets go see them."
At first Lowryllyth looks bored as the other question the peasants, but a knife-edge tension comes over both her and her veiled steward when Jareel mentions the Stalkers. But neither speaks until Thorn wonders aloud. "Presumptuous to assume. We got directions by describing the building. Even if these ... villagers don't mind assassins in their midst, the Stalkers may become unpleasant if word reaches them that we've been indiscreet. But, by all means, let us proceed."
 

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