No Man's Land (IC)

Jemal said:
[sblock=ooc again]
OK, I need to say MANY things now, but first I'll try to explain my action, and get rid of the apparent confusion.


Not part of the readied action. Readying is a standard action, meaning my Move action is still open.

"IF/WHEN" is a catch-all phrase. I could have used EITHER term, but didn't want to be presumptuous. If you really want, I'll drop the word "WHEN".
The actual Readied action is, then "IF the Choker leaves the Field, Whin casts an Empowered Lightning Leap, CL 20". Such is EXACTLY what readied actions are supposed to be... "If: Then" statements.



All of this is Consequence of the Lightning Leap, not additional readied actions.
Here is what happens If Whin casts the Lightning Leap (Which is his readied action):
It goes through the Choker (Reflex save DC25 for half, if the SR check beats his SR). Secondary effect of the spell deposits me on the other side, BETWEEN Choker and Anti-Magic Field.
Because Whin has the 'sun school' feat, and just moved 'instantaneously' beside him, Whin gets a free attack. I choose to use said attack as a Trip Attack. Thus, I role a Touch attack and Opposed Strength Check. If I succeed, the Choker is prone. Either way, I'm still between him and the field.

ALso, more RE: your post.

I readied a single action, not three. Trip him.
The 'grab OR Pin' last time was TWO... I suppose if i tried to do ALL of them on the same round that would be three.... perhaps you're adding my posts together?
Also, Putting the staff away is a Free action. The 'waiting for him' part was for Flavour, I gain no bonuses from waiting till the last second to put it away. If you dont like it, I'll stop. Also I fail to see what else you let me get away with, or where I've 'given you a hard time' before this post.


I know all about chokers, which is why I spoke about their Quickness ability.
It gets 1 move action, 1 standard action, 1 extra action. If everything goes according to plan, It uses 1 move action to leave the field. I trip it.
Then, it has a choice of what to do with it's 2 remaining actions. (Assuming it DOESN'T have tumble)
A) Make one attack from prone (1 action), and Stand up (1 Action)
B) Make 2 attacks from prone. (2 actions)
C) Stand up (1 action), and attack once (1 action)
D) Stand up (1 action), and Move away Whin (1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check)
E) Stand up (1 action), and move PAST Whin, into the field. (1 action, provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check).
F) Stand up (1 action), and attempt to Bull Rush Whin into the field (1 action, provoking an AoO for Bull Rush*Unless it just happens to have spent a feat slot on 'improved bull rush'. I would use this AoO as another Trip Check).

I can see no other option for it unless IT is a caster, or can go ethereal. Otherwise, In all of these scenarios, the only way it's getting away from me is if I fail my trip check.

THAT is why I said I'm screwed if it can tumble. If it can't, I see no way for it to get out unless I screw up the Trip Check. If I do, then the point is moot Either way, isn't it?

Here's what could happen (as far as my knowledge goes) if I FAIL the trip check... He still has 2 actions left, having used his Move Action to leave the field. he could:
A) Make Two attacks (2 actions)
B) Attack once (1 action), Move away from Whin(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check).
C) Attack once (1 action), move PAST Whin, into the field(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check).
D) Attempt to move Past/Away from Whin(1 action, Provoking an AoO for leaving a threatened area. I would use this AoO as another Trip Check). If I succeed on the Trip check, he can use the second action to Stand Up.

Consequences of ANY of THESE actions are exactly the same as their counterparts. There are only 3 ways that I see that it can get back into the Field:
If I fail to trip it (twice)
If it's got some ability I don't know of, or
If it has a +20 or higher Tumble check.

So as you can see, yes I HAVE put a lot of thought into this. Please correct me if you think I'm misinformed about something...[/sblock]

You are misinformed here. We have been argueing about something so far in the past, you have absolutely lost context over what we were argueing about. You are thinking of the wrong round. You complained that I corrected your actions on the previous round, and I responded to that. How you managed to get it into your head that this arguement is rotating around something that happened after it started boggles my mind. I hate to say it, but you just wasted alot of time defending something that flat out didn't need defending.
 

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The Devil looks down at Obsidian sady.

"You are very optomistic, and your eyes seem to be blind to prejudice. But you must look deeper into the scenario my friend. I am a Devil. To them, they are simply trading one evil for another. I am afriad that any diplomatic reaching I attempt will simply be shot down by rightious hatred."


Necro_Kinder: OOC: Sadly, knowing who is in charge of a city you just entered for the first time on an island you have never heard of before this adventure is a bit outside the scope of knowledge royalty.

The party of travellors set out to locate the Gloomwood Stalkers guildhall. They enter an odd little church, the run down and dilapidated building barely standing. Even the door was hanging open enough that none of the party members needed to manipulate it to get by. Inside the church, so worn down that one can't even tell who it was built to commemorate, a simple brown cloaked man wanders the isles, sweepping the floor.


Yashar intimidates the soldier, who now siply looks like he wants nothing more but to shrink away into nothingness.

"I..I..it looks like I have offended you sir. I..I..think I shuld just let you discuss this with one of my superiors. I don't wish to cause a fuss. Forget I said anything..."


The Choker once again charges at Whin, And shrugs off the heal spell a second time. Whin's spell takes him behind the Choker, where he immediatly attempts to trip the creature. The Undead goes down, and immeditaly attacks Whin back, hitting Whin for 34 points of Damage. It then crawls away with another unusual burst of quickness, ending up back in the antimagic field (OOC: Jemal: You can take an attack of opportunity if you'd like).

OOC: The Choker is small, and I have never seen a rule in D&D that says you can't move while prone. If someone does have that information, please correct my oversight.

BTW: Grift is back in the action now, his paralysis having worn off, so feel free to start posting actions
 
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SCREWS HIM Whins!... I's pissed now!....." the goblin priest is visably fustrated once more as the choker once AGAIN moves into the antimagic field. The gobin had had enough of the little undeads actions and moves to take flank on it with Whin. He draws his adamantine morningstar from it's hook on his belt and growls in utter fustration as he hopes his ring granting him free movement would keep him safe....

[sblock=ooc] gonna move up beside Whin giving him 5 feet between him and I but staying the same disntance away from AMF... basicly just gonna sit 5 feet off to Whins right and wait for the sneaky little thing to come out of it's protective barrier once again.... this will net us a +2 to hit I beleive... but also I'm sick of trying to do big damage only to have his SR screw me over and over.. maybe this will work better heh[/sblock]
 


Darimaus said:
Yashar intimidates the soldier, who now siply looks like he wants nothing more but to shrink away into nothingness.

"I..I..it looks like I have offended you sir. I..I..think I shuld just let you discuss this with one of my superiors. I don't wish to cause a fuss. Forget I said anything..."

Yashar's mood suddenly changes completely, as he momentarily feels a strange kind of kinship with the little man.
"You are loyal, loyal to a fault. I stand before you like a thing out of nightmare and still your first concern is what your superiors would think if you let slip some confidential information, nevermind that I could kill you without effort. That speaks of loyalty, courage and unfailing honour. You sir, are a true warrior." Saluting the man, while laughing at him inwardly, he takes off in the direction the warrior indicated that his capital would be.
 

Shayuri said:
(When prone you can move 5' crawling as a move action, which incurs AoO.)

OOC: I know that one, I also know that their is an influence here allowing it to move a bit further, and I also know that according the PHB at least, it never actually links the movement of crawling to the movement of prone. (Though I did make the connection myself :p )

OOC: Rathan, please please please roll your own SR instead of making me do it. Invisible Castles been rolling really bad for that. I rolled a 4 and a 6. The SR isn't unbeatable, I promise you.
 
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Darimaus said:
The party of travellors set out to locate the Gloomwood Stalkers guildhall. They enter an odd little church, the run down and dilapidated building barely standing. Even the door was hanging open enough that none of the party members needed to manipulate it to get by. Inside the church, so worn down that one can't even tell who it was built to commemorate, a simple brown cloaked man wanders the isles, sweepping the floor.

Sylvie flies slowly up toward him (not invisible) and says, "Excuse me sir We are looking for ah. . . guild you coudl say. Would this be the place? We have a letter of introduction. . . (Sylvie looks towards whomever has the letter)"

OOC: Spot 30, to see whats up, diplomacy if needed 30
http://invisiblecastle.com/find.py?id=1044154
http://invisiblecastle.com/find.py?id=1044155
 
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Thorn follows Sylvie, but gives her a cushion of twenty feet, so as not to crowd, or seem like she's trying to invade anyone's space. In the meantime, she glances around the ancient weathered sanctuary, looking for visual hints about what it had once been, and what had befallen it.
 

Jareel Arinthis Monk 20 hp: 201/201

Jareel watches as the sylph approaches the brown cloaked gentleman.

He then looks around the battered building, trying to determine anything out of the ordinary - also looking to see if the damage is fresh, or old, and if there would be any other rooms out of view (that could hold a staircase going down).

He hangs back at first to see how things are going between the sylph and man, and will approach if the conversation appears to be non-productive, attempting to help out with his sense motive/diplomacy skills.

1d20+24-> [11,24] = (35) Spot
1d20+24-> [18,24] = (42) Sense Motive
1d20+25-> [5,25] = (30) Diplomacy

Spot, Sense Motive (Cloaked Man), Diplomacy (Cloaked man) (1d20+24=35, 1d20+24=42, 1d20+25=30)
 


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