No Man's Land (IC)

(OOC - Sorry, I didn't specify. I'm taking a double move, basically...trying to get alongside the flying mage so I can smack him in melee again. :))
 

log in or register to remove this ad

Darimaus said:
OOC: Voidrazor - Teleportation between the ships is possible, so most of the PCs capable of doing it have done it so far. But realistically, if you don't teleport, you could turn into that wyrmling force dragon all you want you still won't be able to emmulate a constant 1,000 ft/round movement speed for over 24 hours straight. The distance between ships varies as the storm does, but its usually between 50 to 200 ft apart. The biggest issue would be that by the time you guys have figured out what happened, the ship would have been somewhere along the lines of 3,000 ft away. considering the weather you can't see them right now, so it'll take you a at least a few rounds to get over there. Long story short, you can stay on the boat and be at the island, or you can go back and help the other pcs in their battle and miss the welcoming commitee altogether. Its whatever role you think your character should be a part of.
After fusing with Slave, Lowryllyth will attempt to Greater Psionic Teleport right above ship 10. failing that she'll shift to a Wyrmling Force Dragon and start flying towards its last know location.

You're certainly right that L. couldn't stay in dragon form for 24 hours. But she could, at least in theory, go 1,250 ft a round for several minutes using Hustle before running out out of PP.
 

Lowryllyth teleports overtop of the ruined ship, taking an assessment of the situation below. A scene of confusion and death unfolds underneath as the few survivors are being onset by dark, shadowy figures launching spells at them.


Necro_Kinder: OOC: just to let you know, you and your dragon took 1 con damaage from the cloud (I forgot to mention it earlier, sorry)

Munthrek tries a third time to charge, and this time actually manages to connect with his foe, however before he reaches his opponent, the medallioned one moves foreward and strikes at him twice with his fist. (OOC: 1 readied action and one attack of opportunity), however only the first shot was able to deliver any impact (OOC: 17 subduel damage). Afterwards, the sorcerer flys back away from you, launching three rays of fire at Munthrek. (OOC: 41 subduel damage) The melee opponenent unleashes a hail of punches on Munthrek as he tries to down the powerful dragon rider, once again only connecting once. (OOC: 20 Subduel)


Thorn moves towards her opponent in order to engage in melee, however the sneaky caster dissapears before she can take an action against it.


Obsidian makes his way down the trail, ready to destroy. He continues on past the city of grace, down a hilly countryside and heads deep into the island. After about three hours of walking, Obsidian realizes he is being followed.
 


Yashar

Nephtys said:
Rising, his wings spreading and casting huge shadows across the field, he turns west for the nation of Thrall.

ooc: Flying 60ft base speed (hustle x3 (Regen will take care of the non-lethal damage, so he won't get fatigued and can keep it up almost indefinately)) and keeping an eye and ear on his surroundings (spot 17+d20=29, listen 17+d20=26)
 
Last edited:

As he is being inspected by the goblin, Therin gives a grunt of disapproval. When the whole thing is finished, he expresses his relief. "I'll protect 'im if that's what ye want, but i dun want 'im to keep poking me as if I were a piece of beef to be sold in the market."

After his short outburst, Therin quietly says "Now, where are we off to?"
 

Voidrazor said:
How far away is the closest of the mages?

The answer to that question requires two things. first off, how far in the air are you. Secondly, I need a spot check from you. I suppose I should also get an initiative check as well, considering you are teleporting into a battlefield.


Yashar flys over the hilly countryside on his way to Thrall, spotting Obsidian travelling alone in the same direction. A few other warriors can be spotted as well, going about their own plans, though it would appear the two of you are pretty much at the head of the pack.
 

Meekor gives the dwarf a snort of his short little goblin nose as he appears to almost turn his nose up at him. Unlike most of the rest of his race, Meekor was above and beyond that of mortal goblinoids, or so he thought at least. Arrogance had come quickly to him at Wins side, and for good reason. Nothing thusfar had managed to withstand the combined efforts of the destroyer/mage, and the crafty priest. Meekor knew his place well though and refrained from making another hasty comment, he was, of course, in the midst of the best of the best, yet just being here was enough to inflate his ego just that much more. Meekor would turn to Whin as he grinned, then spoke. mmmm.. Whins? Do we have our destination maybes? I can take us all there as fast or as slow as you need, I can have us walk the winds I can! the crafty little goblin exclaims as he refers to his wind walk spell. His gaze remains on Whin as he awaits an answer.
 


[SBLOCK=DM Only]Morrigan would like to have a chat with Obsidian (though he obviously doesn't know his name), but I'm not sure what your opinions are on scry/teleport. He has a couple of options in that regard, though, and will do what is necessary. He has Scry and Greater Scry (DCs 24 and 27 respectively), assuming he can locate an appropriate font. He also has Discern Location and Greater Teleport, which, according to some interpretations, can work together.

I'd appreciate it if you could let me know in an SBLOCK which, if either, of those tactics will get him there.[/SBLOCK]
 

Remove ads

Top