No Man's Land (IC)

On the island, Ichiru agrees with Whin's statement that the group is now full with the inclusion of Grift the pixie rogue. He follows the group to Grace after making a few final arrangements.

[sblock=DM]Ichiru will confirm to his cohort that they are heading to Grace, and will ask her to bring along the others.

He will warn her that there is business at midnight and a teleport to Hail scheduled next after that.

He will also rack his brains for knowledge about how powerful the High Priestess is rumored to be, so that he knows if her divinations are as powerful as his or not. If they are, divination looks like a lost cause, but he will try just to be sure. One never knows. Also, he will go over the general facts of the Gatekeeper's beliefs, and try to recall if he has heard anything of the beliefs of the disciples. (Knowledge religion check http://invisiblecastle.com/find.py?id=995930, 11+32 = 43.)[/sblock]

If they arrive in town unimpeded, Ichiru will ask around to try to determine if there is a cartographer's shop.
 
Last edited:

log in or register to remove this ad

Grift tips his hat . “I have no qualms bringing down whomever we need to.” He says with a straight face. “And thank you.” he said not wanting to provoke anything until he had proven himself or not. Grift really didn’t care. But it was wise not to anger the power hitters. Though he knew that they would find him a bit more enjoyable to have around when he starts painting their foes. Grift lifts off his feet and hovers there between eye level of the smaller hero’s and the larger ones. He smiles at Daidoji and gives him a nod of thanks. He was ready to go wherever they needed to go.
 

Once they're on the road (Or in the air), and away from other's, Whin begins to speak.

"Now that we are away from prying eyes, There is something I wish to discuss, and get your insight on. Now, obviously there is a lot going on here, with these disciples, the gatekeeper, that horde of undead, and Aelim turning. This has me thinking, and has a few questions burning in my brain. Firstly, why and how did Aelim turn? Secondly, could it happen again, to someone else, and if so, is there any limit as to who could be turned? Third, I want to find out what's happening with this undead army - If it is related, or just coincidental. And finally, the most important question of all... WHAT is behind the gate that this gatekeeper is keeping, and how important it is to keep the disciples from freeing it.. If that is, indeed, their goal." Whin takes a breath as they continue "And so that is why I suggested we go after this Aelim first. Chances are he'll be the easiest to find, and when we DO find him, we will be able to judge his relative power, and perhaps discover what turned him. In doing so, we discover whether we have a chance of being turned as well, as well as perhaps finding information relating to the location of the other disciples... Thoughts?"
 

Darimaus said:
The answer to that question requires two things. first off, how far in the air are you. Secondly, I need a spot check from you. I suppose I should also get an initiative check as well, considering you are teleporting into a battlefield.
She'll port in 35' above the surface. Spot 38, Init 42 :eek:
 

Ichiru wracks his brain for any information on the Gatekeeper, as well as the disciples, but turns up nothing. This is odd, because its not a matter of not remembering anything useful, but that he can't recall even a single detail about them aside from what has already been explained.

Ichiru, Whin, Grift, Meekor, and the Lady (and any others from the group I've missed. Hey... I'm tired) arrive at the town of grace, and despite any level of apathy, are all slightly awed at the sight of the glowing, golden city. The air is magical to the point where they can almost feel it as they walk in, and they shudder to think of the number of wards, enchantments, and protections they have just stepped into. once the creepy tingling becomes normal however, they all return to their normal, confident, and in some case flat out arrogent selves. Ichiru begins his search for a cartogropher in town, and is quickly pointed towards a large temple to the east of the city. Eager to get his hands on a map, Ichiru makes his way over to the structure, climbs up the long spiral stairway snakes around a column in front of the building and leads to a platform before a humble wooden door. As Ichiru moves his hand to knock however, the door opens, and before him stands a robed elf with an impatient look on his face. Before the adventurer can say a word, the elf stuffs a scroll into his hand.

"There! You have what you seek. now make haste, things become even more volotile than they already are. Soon, even you won't be able to complete your goals amidst the chaos."

He goes to slam the door, but pauses and sighs.

"You won't go, will you? You'll just stand around asking me questions, while the entire world is at risk, just because of your own curious, self centered, and arrogent nature. So tell me, what will it take to get you off of my doorstep?"

(OOC: I don't want to seem like I'm railroading, but I'm pretty sure your next post would be to go out and find the cartographers shop. Correct me if I'm wrong, I just want to skip a step of posting and get things rolling.)

What Jareel sees is a picture of carnage and chaos. Dark, shady figures doing battle with those unfortunate enough to be on the three sank boats, yet skilled enough to survive the incident. As sevral warriors are defeated, Jareel even manages to note an odd dark shadow pass by them as they splash into the water, and then they are no more. Before he can further assess the situation, one of the dark figures lands near him, seemingly oblivious to his prescence. He is about to jump away, when he pauses and looks back to Jareel. (OOC: I'll need an initiative check from you now)


Munthrek charges foreward, lacking any results from his divination at the shady figure. His holy blow lands, staggering his opponent, who stumbles back once more and places his hand on himself, this time a hint of desperation coming through. His companion retaliates with another ray attack, this time causing the dargonrider to feel weaker than normal. (OOC: Munthrek takes a -7 penalty to strength)


Eion boldly resists the mental invasion of the opponent in front of him. However, he still hasn't gotten time to get himself out of the water. Seeing an advantage, the shadowy figure raises his hands, and the driftwood raises as well, leaving the adventurer stuck in the water (OOC: your turn next Rino).


Obsidian turns to face his follower, but sees nothing. Instinctivly knowing that something is wrong, he is not suprised to hear a voice come from behind him.

OOC: Because it adds to the depiction of this stealthy fellow, you'll have to highlight the text in order to see what he says ;)

"Greetings my friend. I have a proposal to make."


Tiabhse appears away from Obsidian in the hilly terrain, but can still make the warrior out in the distance. He is confused however when Obsidian spins around for no apparent reason, and then holds still for a moment.

Lowryllyth sees the dipiction of carnage quite clearly, with an estimate of roughly three dozen shady figures skipping their way over the battlefield and assualting the 30 some survivors still capable of defending themselves. She also picks up the shadow that flows beneath the surface of the water consuming downed warriors. (OOC: Distance isn't a factor since combat is occuring fluently. If you want to pick a fight, assume your in range of your target.)
 
Last edited:


Obsidian & Granit

Darimaus said:
Obsidian turns to face his follower, but sees nothing. Instinctivly knowing that something is wrong, he is not suprised to hear a voice come from behind him.

OOC: Because it adds to the depiction of this stealthy fellow, you'll have to highlight the text in order to see what he says

"Greetings my friend. I have a proposal to make."
OOC: Works for me.

His hands give an autable metal on metal screech as their grip tightens around Granit. Turning slowly, he attempts to discern the location of this invisible stalker via scent and smell.

In a deep mechanical but regonzable tone he says, "Listening."

OOC: Uses his tracker mask, which gives him the Scent ability.
 

Darimaus said:
Ichiru wracks his brain for any information on the Gatekeeper, as well as the disciples, but turns up nothing. This is odd, because its not a matter of not remembering anything useful, but that he can't recall even a single detail about them aside from what has already been explained.

"I am also uncomfortable with the level of explanation that has been given," admits Ichiru in reply to Whin. "You will note that the High Priestess never said she was absolutely sure he turned to another source of power; she only said that IF he turned, he found another source. I agree that the Gatekeepers have much to deal with, but it is disturbing that they do not have confirmation that their most valiant champion has turned away. It is safest to assume he fell, but more bizarre possibilities cannot be ruled out. What if some sort of fell curse descended on his entire army and forced him to slay them and then escape?"

Ichiru begins his search for a cartogropher in town, and is quickly pointed towards a large temple to the east of the city. Eager to get his hands on a map, Ichiru makes his way over to the structure, climbs up the long spiral stairway snakes around a column in front of the building and leads to a platform before a humble wooden door. As Ichiru moves his hand to knock however, the door opens, and before him stands a robed elf with an impatient look on his face. Before the adventurer can say a word, the elf stuffs a scroll into his hand.

"There! You have what you seek. now make haste, things become even more volotile than they already are. Soon, even you won't be able to complete your goals amidst the chaos."

He goes to slam the door, but pauses and sighs.

"You won't go, will you? You'll just stand around asking me questions, while the entire world is at risk, just because of your own curious, self centered, and arrogent nature. So tell me, what will it take to get you off of my doorstep?"

Ichiru puts on as friendly a face as he can, given the circumstances. "I beg your pardon, noble elf, but I would hear more about this impending chaos. Forewarned is forearmed, I believe they say. Also, how did you know to expect me? I really was hoping to buy other maps in addition to this one."

OOC: Not railroading at all. In fact, my last post stated that if we got to town I was going to find the cartographer's shop. :p

[sblock=DM]Ichiru is curious about the relationship the elf has to the High Priestess, if any. He knows he's protected from divinations, so how did the elf expect him?

He intends to buy maps of the entire island, in triplicate, just in case, but he will rethink that if these maps prove to be outrageously pricey. Maps are not normally very expensive.[/sblock]
 

Seeing the dark mammoth spin as though expecting to face some unseen threat, Morrigan curses darkly. A scowl crosses his already pinched face, and, uttering a small obeisance to the Undying King, he takes a truer look at the situation in front of him.

casts True Seeing and observes.

At a hand gesture, Tiabhse makes slowly for the road, careful not to break cover.

moves at normal speed (Dread Commando allows this at no penalty): hide = 47, move silently = 37 [link]
 

Seeing the dragonrider's blow, Thorn abandons her former target and with a quick effort of will, merges with the shadows of the stormclouds and fades from view. Still flying with her cloak's batwings, she angles towards the shade Munthrek attacked and accelerates, hoping to deliver a single devastating blow.

(OOC - Basically charging the guy Munny smited to sneak attack him. Since there's a lot of unknowns, you may want to roll for me. 1d20+33 to hit and 7d6+10 if target can't use arcane spells or spell like abilities, 1d20+35 and 10d6+12 if it can.)
 

Remove ads

Top