Ichiru wracks his brain for any information on the Gatekeeper, as well as the disciples, but turns up nothing. This is odd, because its not a matter of not remembering anything useful, but that he can't recall even a single detail about them aside from what has already been explained.
Ichiru, Whin, Grift, Meekor, and the Lady (and any others from the group I've missed. Hey... I'm tired) arrive at the town of grace, and despite any level of apathy, are all slightly awed at the sight of the glowing, golden city. The air is magical to the point where they can almost feel it as they walk in, and they shudder to think of the number of wards, enchantments, and protections they have just stepped into. once the creepy tingling becomes normal however, they all return to their normal, confident, and in some case flat out arrogent selves. Ichiru begins his search for a cartogropher in town, and is quickly pointed towards a large temple to the east of the city. Eager to get his hands on a map, Ichiru makes his way over to the structure, climbs up the long spiral stairway snakes around a column in front of the building and leads to a platform before a humble wooden door. As Ichiru moves his hand to knock however, the door opens, and before him stands a robed elf with an impatient look on his face. Before the adventurer can say a word, the elf stuffs a scroll into his hand.
"There! You have what you seek. now make haste, things become even more volotile than they already are. Soon, even you won't be able to complete your goals amidst the chaos."
He goes to slam the door, but pauses and sighs.
"You won't go, will you? You'll just stand around asking me questions, while the entire world is at risk, just because of your own curious, self centered, and arrogent nature. So tell me, what will it take to get you off of my doorstep?"
(OOC: I don't want to seem like I'm railroading, but I'm pretty sure your next post would be to go out and find the cartographers shop. Correct me if I'm wrong, I just want to skip a step of posting and get things rolling.)
What Jareel sees is a picture of carnage and chaos. Dark, shady figures doing battle with those unfortunate enough to be on the three sank boats, yet skilled enough to survive the incident. As sevral warriors are defeated, Jareel even manages to note an odd dark shadow pass by them as they splash into the water, and then they are no more. Before he can further assess the situation, one of the dark figures lands near him, seemingly oblivious to his prescence. He is about to jump away, when he pauses and looks back to Jareel. (OOC: I'll need an initiative check from you now)
Munthrek charges foreward, lacking any results from his divination at the shady figure. His holy blow lands, staggering his opponent, who stumbles back once more and places his hand on himself, this time a hint of desperation coming through. His companion retaliates with another ray attack, this time causing the dargonrider to feel weaker than normal. (OOC: Munthrek takes a -7 penalty to strength)
Eion boldly resists the mental invasion of the opponent in front of him. However, he still hasn't gotten time to get himself out of the water. Seeing an advantage, the shadowy figure raises his hands, and the driftwood raises as well, leaving the adventurer stuck in the water (OOC: your turn next Rino).
Obsidian turns to face his follower, but sees nothing. Instinctivly knowing that something is wrong, he is not suprised to hear a voice come from behind him.
OOC: Because it adds to the depiction of this stealthy fellow, you'll have to highlight the text in order to see what he says
"Greetings my friend. I have a proposal to make."
Tiabhse appears away from Obsidian in the hilly terrain, but can still make the warrior out in the distance. He is confused however when Obsidian spins around for no apparent reason, and then holds still for a moment.
Lowryllyth sees the dipiction of carnage quite clearly, with an estimate of roughly three dozen shady figures skipping their way over the battlefield and assualting the 30 some survivors still capable of defending themselves. She also picks up the shadow that flows beneath the surface of the water consuming downed warriors. (OOC: Distance isn't a factor since combat is occuring fluently. If you want to pick a fight, assume your in range of your target.)