No Man's Land (IC)

[sblock=Darimaus]
Any update for Jareel? With all of the activity, I hope you didn't miss my post up above. I'd like to get him involved in the aftermath of Boat #10's destruction
[/sblock]
 

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Once Grift replies, Ichiru turns and leads him to the group to introduce him.

Rathan said:
Meekor gives the dwarf a snort of his short little goblin nose as he appears to almost turn his nose up at him. Unlike most of the rest of his race, Meekor was above and beyond that of mortal goblinoids, or so he thought at least. Arrogance had come quickly to him at Wins side, and for good reason. Nothing thusfar had managed to withstand the combined efforts of the destroyer/mage, and the crafty priest. Meekor knew his place well though and refrained from making another hasty comment, he was, of course, in the midst of the best of the best, yet just being here was enough to inflate his ego just that much more. Meekor would turn to Whin as he grinned, then spoke. mmmm.. Whins? Do we have our destination maybes? I can take us all there as fast or as slow as you need, I can have us walk the winds I can! the crafty little goblin exclaims as he refers to his wind walk spell. His gaze remains on Whin as he awaits an answer.

Ichiru bows as he leads the pixie to the group, switching to Common. "That is quite impressive. However, I suggest an alternative: we first acquire information in the nearby town. As Whin said, if such rapid transportation is within our power, it does not seem that we have anything to fear from arriving late - but arriving in ignorance could be unpleasant."

Turning to Whin, Ichiru attempts to catch his attention and ensure that he is listening before continuing. "I have information to share, and a few conjectures. I will also explain why I desire a stay. Before that, though, allow me to suggest that we allow this fellow here to accompany us. Earlier, you were speaking of group composition. I believe that between yourself, our mysterious masked stranger, and your longtime friend, we have our mystic might spoken for. The dwarf has the look of a fine warrior; between him and you we cannot possibly lack muscle. We lack only one thing - one skilled in traps and ambushes. I am accustomed to looking at challenges as problems of insight, and it seems he would provide the insight of one who lives by quick wits."
 

Eion swims to a piece of drift wood from is boat. he looks around to see if there are any other survivors around him
IS THERE ANYONE THERE
 

s@squ@tch - I did notice your post earlier. My only problem is that it doesn't seem to lead anywhere. You didn't post any real actions or intent other than to stay ethereal for up to 20 rounds. Since you are ethereal, the badguys can't notice you, so all I can do in regards to Jareel is repost the same scene everyone else is encountering. Without a spot check or an attempt to search through the storm for anything, your character hasn't seen much of anything, and I'm currently waiting for what his next actions are.

Brother Allard - [sblock] I'm pretty sure you're going to need to go with the second option, the discern location. You could attempt the scry, but I have a feeling making the guy your trying to find start making saves won't exactly make him happy. Lack of information will also give him a bonus on his save, so you may want to go with the higher success option [/sblock]

Rino - As you get to your piece of driftwood, you look up to find a figure crouching on it, staring at you. Before you can bring yourself to take action, he jumps back 5 feet to the back of the wood chunk and snaps his fingers. (OOC: I need a will save from you, as well as an initiative roll)

Necro_Kinder - The medallioned one is taken aback by the horrid flames that consume him, though when all i said and done, he is still standing. Backing away and placing a hand on himself, he straightens out, as if revitalized, and resumes a fighting stance defiantly. His companion backs a little further away (he is now 50ft away from you two) and launches a hail of force missile at Munthrek. (Inflicting 16 subduel damage)
 
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Obsidian & Granit

He has been followed before, often for many moons and often by forces both large and small. However, in then end they all fade away, for he has yet to meet a Being that is as tireless as he. So when he finally notices that something was following him he first gave it little mind. However things are different here and he will have to act accordingly.

Coming to a stop, he slowly turns to face whomever might be on the same trail as he.

OOC: Turn around and readies a charge action if the target is hostile.
 


Darimaus said:
Rino - As you get to your piece of driftwood, you look up to find a figure crouching on it, staring at you. Before you can bring yourself to take action, he jumps back 5 feet to the back of the wood chunk and snaps his fingers. (OOC: I need a will save from you, as well as an initiative roll)
OOC:

dodge on the creature
first round action: full arrow spread on him
will save (1d20+12=24)

ini (1d20+13=17)
 

Whin nods to Meekor, and is about to reply when Ichiru suggests just what he was about to... Information gathering. With a nod of his head, he listens to the man's idea, then looks at the fey. "I've no problem with it, as he is unlikely to increase our chances of being noticed, but that's our fill. If we need to teleport anywhere, I'll not be making two trips."

With that said, Whin sets off towards the town of Grace (I believe they knew where it was, right?). If it is more than a mile or so away, he'll ask Meekor to go ahead with the Wind Walking.
 

[SBLOCK=DM Only]Alright then. The sequence of actions are:
1) Discern Location,
2) Greater invisibility on Morrigan and Ghost Step for Tiabhse,
3) Greater Teleport 500 ft. west of Obsidian's current location,
4) Tiabhse will hide in plain sight and drop the ghost step,
5) wait and observe.[/SBLOCK]
 

Jareel Arithnis - Monk 20 hp: 201/201

[sblock=Darimaus]
OK, I didn't know if Jareel would be in the situation on Boat #10 with people ready to destroy him [/sblock]

As the pieces of the once-sailing vessel disperse onto the roiling sea, Jareel alights upon one of the larger chunks of flotsam and jetsam and phases back into the real world.

Jareel scans his surroundings (the wreckage of boat #10) for any signs of life -- whether that be friend or enemy. Hopefully he can locate the others...

[sblock=spot check]
1d20+24-> [8,24] = (32)
http://invisiblecastle.com/find.py?id=995676
[/sblock]

[sblock=actions]
1) Spot check to find any friends or foes in the Boat #10 wreckage
2) Does he see anything else that would alert him to the fact that there were 2 other wrecked boats?
3) If so, does he see any activity and how far away are they?
[/sblock]
 

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