No Man's Land (IC)

Darimaus said:
Eion boldly resists the mental invasion of the opponent in front of him. However, he still hasn't gotten time to get himself out of the water. Seeing an advantage, the shadowy figure raises his hands, and the driftwood raises as well, leaving the adventurer stuck in the water (OOC: your turn next Rino).

Eoin swims to the next piece of wood that is big enough to support him and tries to get on it.
OOC: if Eoin manages to get on he will make a full attack the next round
 

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Eoin makes his way to the next chunk of wood, noticing that the floating driftwood seems to be following him along. Once he manages to climb aboard and get his feet on solid ground, the wood slams down with a resounding crash (OOC: I'll need a Ref save, then its your turn again.)

Thorn sees one of his companions battling valiently, and decides to give aid. Launching herself forth, she slams her weapon into the unsuspecting target, which gives out an inhuman scream, goes limp, and begins to float down to the ocean below. Its about that time that a lightning bolt tears into Thorn, Munthrek, and Tekumo (OOC: Reflex saves please). The other figure also gets into the action, causing another cloud of noxious gas to appear around the three warriors (Fort saves as well). As the party coughs and gags at the poisonous clouds, a ray flys in, dealing Thorn 1 negetive level.

OOC: You guys are now in a linked initiative. The order is now Shayuri's opponent, Shayuri,
Necro_Kinder's opponent, and last but not least Necro_Kinder.


Obsidian turns around to face his stalker, but still sees, and incidentally smells, nothing. Which gets really stange, since the voice continues to come from directly in front of the near construct.

" We can lead you to the disciples you know. There is little we are not aware of on this island. However, such cooperation comes with a price. We would like you to kill a man for us. An annoying little prince in the city state of Ranak, to the north. Should you agree to the proposal, we would gladly escort you to any of the disciples you wish to encounter. What do you say, o-mighty killer? "


Morrigan watches the conversation with some confusion, for he can hear a voice, but not place a location on it, even with the aid of his true seeing.


The elf looks at Ichiru for a moment, runs back into the house, and comes out with a box of scrolls which he thrusts into Ichiru's arms.

"There, now you've got more maps. As for the chaos, I'm afraid I cannot tell you about it, or even how I know about it. Trust me, its better for you that way. Its a lesson I learned the hard way long ago. But I can tell you why I expected you. The answer is simple..."

The elf puts on a simple little smile,

"I know everything."
 
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Standing invisible on the hillside, Morrigan's expression darkens even further. He is accustomed to understanding things. He is accustomed to mastering them. Puzzles entertain only when they are amenable to an instantaneous solution.

"Show yourself, dammit," he mutters, waving his hands and invoking a minor spell.

Cast Detect Magic. He will observe the area immediately around the construct. Should it be necessary, his spellcraft is +35.

Meanwhile, Taibhse continues to make his way toward the road.
 
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Like a storm of razors Lowryllyth envelopes, seemingly from nowhere, the first of her foes, in a whirlwind of death. The vorpal tempest disappears and reappears across the battlefield, cutting a deadly swathe that suddenly explodes into a great cloud of smoke 50ft in diameter.

OOC - Port to the first mage via Inconstant Location, attack a second time via Dimension Slide, and if a Dimension Slide manifested by her Schismed mind can trigger a third Shadow Pounce she'll attack 3 times. She'll hop between targets if either of the first two attacks incapacitate a mage. Afterward she takes a move action to open her Eversmoking Bottle. Attack rolls damage rolls

Afterwards she roars, taking full advantage of her Pit Fiend form's booming voice, "You were fools to seek this battle. Do not compound you folly by remaining here!"

[sblock=EDIT Darimaus]Sorry the die rolls are so hard to read. You can tell the full attacks apart by keeping in mind that the sequence is three rolls at +49 (2 primary claw attacks from Claws of the Beast + 1 for Haste). Followed by 6 secondary rolls at +44 (The Pit Fiends various secondary natural attacks + a gore attack from Horned Helm + Rapidstrike)

The sequence for damage is the nine attacks in the same order as the 'to hit' rolls, then a 16 die roll for the Rend attack. It only goes off if two or more of the claw attacks hit. Also, if the bite, the 6th roll in the to hit sequence hits, the victim suffers DC30 poison for d6 Con damage (Save or die secondary).[/sblock]
 
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Darimaus said:
The elf looks at Ichiru for a moment, runs back into the house, and comes out with a box of scrolls which he thrusts into Ichiru's arms.

"There, now you've got more maps. As for the chaos, I'm afraid I cannot tell you about it, or even how I know about it. Trust me, its better for you that way. Its a lesson I learned the hard way long ago. But I can tell you why I expected you. The answer is simple..."

The elf puts on a simple little smile,

"I know everything."

"Ah. I appreciate your concern and your help," says Ichiru as evenly as he can. "Might I have the honor of knowing your name before I go?"
 

Jareel Arithnis - Monk 20 hp: 201/201

Init roll:
1d20+8-> [4,8] = (12)

If the shadowy figure is still on the driftwood with him when it is Jareel's turn, then he will do a 5 ft step + full attack, if he is greater than 5 feet away, he will close on the form (land speed = 90') and use Improved Trip attack.
[sblock=rolls]
full attack:
1d20+27-> [6,27] = (33)
1d20+27-> [15,27] = (42)
1d20+27-> [8,27] = (35)
1d20+22-> [17,22] = (39)
1d20+17-> [9,17] = (26)
Jareel's Full Attack w/greater flurry (only 1 roll this time!) (1d20+27=33, 1d20+27=42, 1d20+27=35, 1d20+22=39, 1d20+17=26)

Damage:
2d10+11-> [4,10,11] = (25)
2d10+11-> [7,3,11] = (21)
2d10+11-> [6,9,11] = (26)
2d10+11-> [3,5,11] = (19)
2d10+11-> [1,7,11] = (19)
Damage Rolls (2d10+11=25, 2d10+11=21, 2d10+11=26, 2d10+11=19, 2d10+11=19)

Improved Trip attack (if having to move more than 5ft):
1d20+31-> [19,31] = (50)
(mistakenly added the +4 to the attack instead of the strength check - so this roll should be a 46, not a 50)
Jareel's Trip Attack (1d20+31=50)
Strength check:

1d20+11-> [14,11] = (25)
Trip Strength check (1d20+11=25)




[/sblock]
 

Obsidian & Granit

Darimaus said:
Obsidian turns around to face his stalker, but still sees, and incidentally smells, nothing. Which gets really stange, since the voice continues to come from directly in front of the near construct.

" We can lead you to the disciples you know. There is little we are not aware of on this island. However, such cooperation comes with a price. We would like you to kill a man for us. An annoying little prince in the city state of Ranak, to the north. Should you agree to the proposal, we would gladly escort you to any of the disciples you wish to encounter. What do you say, o-mighty killer? "
His brow scowls and his eyes gleam. Another long eerie screech emanates from his hands as he further tightens his grip on Granite. Setting his feet back onto the path, he ignores the mysterious stranger and continues on towards the City Thrall. In the same tone as before but only deeper he calls out to the stranger and says, “Mercenary, Hired Hand or Assassin, Obsidian is not!
 
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Thorn nods at the dragonrider, but any reply she might have made is swallowed by her pained gasp as the ray strikes her, despite her speed.

She twists in midair, then starts to dive, her form rippling and fading into the darkness as she goes.

(Doh! And here I thought a touch AC of 37 would be enough. :) Thorn Hides in Plain Sight and heads for the Ray mage... Hide is 55! http://invisiblecastle.com/find.py?id=999604 Ho ho ho. She'll give that mage a nice sudden strike on getting to it.)

Edit (Ref save 39 http://invisiblecastle.com/find.py?id=999639 with Evasion. Fort save 31 http://invisiblecastle.com/find.py?id=999642)
 
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