No Man's Land (Recruitment Closed... Sort of)

zeb.hillard said:
No problem at all, if you have any questions/etc, feel free.

And, if it's just too much...I've got a good idea for a Shadowbane Inquisitor rolling around, if you'd rather see that.

Book of Nine isn't a bad thing, its just going to take longer for me to confirm your numbers.
 
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Grogg the Troglon

Ability rolls: here
Hit point rolls: here

[sblock]Grogg the Troglon
Male Fiendish Half-Dragon (Black)/Half-Troll Fighter 4 (fiendish +2 ecl, half-dragon +3 ecl, troll +5 ecl & 6 levels of giant, 4 levels of fighter = 10 character levels + 10 ecl)
Alignment: Chaotic Evil
Height: 10’
Weight: 825#
Hair: Black
Eyes: Black
Age: 45

Str: 52 (+21) [17, +12 troll, +8 half-dragon, +4 inherent, +5 level, +6 belt]
Dex: 22 (+6) [14, +4 troll, +4 inherent]
Con: 34 (+12) [15, +12 troll, +2 half-dragon, +5 inherent]
Int: 12 (+1) [14, -4 troll, +2 half-dragon]
Wis: 10 (+0) [12, -2 troll]
Cha: 12 (+1) [14, -4 troll, +2 half-dragon]

Ogre Racial Abilities: +12 Str, +4 Dex, +12 Con, -4 Int, -2 Int, -4 Cha, large size, space/reach: 10ft/10ft, base speed 30 ft, darkvision 60 ft, racial hit dice: 6 levels of giant, +4 BAB, +5 Fortitude, +2 Reflex, +2 Will, racial skills (Listen, Spot), +5 natural armor, natural weapons: claw 1d6, bite 1d6, SA: rend 2d6+31, SQ: regeneration 5, scent, +5 LA.

Half-Dragon Racial Abilities: +8 Str, +2 Con, +2 Int, +2 Cha, type changes to dragon, increase base creature’s HD by one die size, wings and can fly at twice base land speed with average maneuverability, +4 natural armor, two claw attacks 1d6 and a bite attack 1d8, breath weapon: 60ft line of acid (6d8 damage; Reflex save DC 14 for half), low-light vision, immunity to sleep, immunity to paralysis, immunity to acid, 42 racial skill points, +3 LA.

Fiendish Abilities: Smite good 1/day +6 damage, darkvision 60 ft, damage reduction 5 magic, resistance to cold 5 & fire 5, spell resistance 11, natural weapons are considered magical for the purpose of overcoming damage reduction, +2 LA.

Hit Dice: 10d10+120 [6d10+72 giant (increased to d10s by half-dragon template), 4d10+48 fighter]
HP: 169 [100 giant, 69 fighter]
AC: 37 (10 base, +6 Dex, +5 natural troll, +4 natural half-dragon, -1 size, +5 amulet, +8 bracers)
ACP: +0
Init: +10 (+6 Dex, +4 feat)
Base Speed: 30ft, fly 60ft (average)

Saves:
Fortitude +21 [+5 giant, +4 fighter, +12 Con]
Reflex +9 [+2 giant, +1 fighter, +6 Dex]
Will +3 [+2 giant, +1 fighter, +0 Wis]

BAB: +8 (+4 giant, +4 fighter)
Grapple: +33 (+8 BAB, +21 Str, +4 size)

Weapons:
+5 Large Keen, Mighty Cleaving Greatsword of Speed (+34, 3d6+38, 17-20/x2, S) [AB: +8 BAB, +21 Str, +5 weapon, +1 feat, -1 size; Dmg: +31 Str, +5 weapon, +2 feat]
Claw (+28, 1d6+21, x2) [AB: +8 BAB, +21 Str, -1 size; Dmg: +21 Str]
Bite (+26, 1d8+10, x2) [AB: +8 BAB, +21 Str, -1 size, -2 penalty; Dmg: +10 Str]

Skills:
Climb +29 [4 ranks cc giant, 4 ranks fighter, +21 Str]
Intimidate +5 [4 ranks cc giant, +1 Cha]
Jump +28 [4 ranks cc giant, 3 ranks fighter, +21 Str]
Listen +10 [9 ranks giant, +1 ranks cc fighter, +0 Wis]
Search +5 [4 ranks cc giant, +1 Int]
Spot +10 [9 ranks giant, +1 ranks cc fighter, +0 Wis]
Swim +25 [4 ranks cc giant, +21 Str]
Tumble +9 [2.5 ranks cc giant, +0.5 ranks cc fighter, +6 Dex]

Feats:
Character Level Feats:
Weapon Focus [Greatsword] (1)
Multiattack (3)
Improved Initiative (6)
Cleave (9)

Fighter Bonus Feats:
Blind-Fight (1)
Power Attack (2)
Weapon Specialization [Greatsword] (4)

Languages: Common, Giant.

Encumbrance: 11 tons Light; 22 tons Medium; 33 tons Heavy; 66 tons Lift; 166 tons Drag

Equipment
Large Traveler’s Outfit (worn)
Belt of Giant Strength +6 (36,000gp, 1#, worn)
+5 Large Keen, Mighty Cleaving Greatsword of Speed (200,400gp, 16#, held)
Amulet of Natural Armor +5 (50,000gp, worn)
Bracers of Armor +8 (64,000gp, 1#, worn)
Greater Ring of Fire Resistance (44,000gp, worn)
Ring of Sustenance (2,500gp, worn)
Handy Haversack (2,000gp, 5#, back)
Rope of Climbing (3,000gp, 3#, haversack)
5 Everburning Torches (550gp, 5#, haversack)
250ft of Silk Rope (50gp, 25#, haversack)
Manual of Bodily Health +4 (110,000gp, used)
Manual of Gainful Exercise +4 (110,000gp, used)
Manual of Quickness in Action +5 (137,500gp, used)
------------------------------
Total (760,000gp, 23#)[/sblock]
 
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I think I was skipped.... :(
Will fully update the crunch later tonight.

Also, anyone want to build a Artificier to go along with my Warforge? Would be an awsome combo plus Artificiers make excellent 'caster' fill-ins. Especially with there wands. :]

-Blood
 


Darimaus said:
Alrighty, now time to immerse myself in your characters. I'll post any problems or opinions in a few hours.

I hope this means mine was okay! :p I named my periapt of wisdom a collar of wisdom to denote the fact that it won't be subsumed when wildshaped . . . though that is based on the assumption that wild shape works the way I think it does. It still takes up a neck slot; I just think that a collar is more thematic.

Does anyone have any suggestions for spending my last 100k? I need to buy two rings, and possibly some items that would work with wild shape. I can't use armor or shields, so I'm having trouble thinking of anything that doesn't scream "this is the one to nuke" to the enemy the way that ioun stones do.

Also, is anyone going to be a group buffer? At this point I'm reasonably sure I can handle flanking support for our frontliners. I'll throw the occasional heal if absolutely needed, though a druid is no substitute for a real cleric. If we have healing totally covered, let me know and I can try to improve summoning instead. (LR, I think you built a theurge, but you also said you were going lich, so I don't know if you intend to supply healing or if you're a blaster.)

I'm a little startled that we're going to have a frenzied berserker in the ranks. If the enemies don't last long enough for him to calm down - yikes! :uhoh:
 

Darimaus said:
Unkabear - Ok, for starters, your BAB is 12, not 13. You forgot to add the pixies natural armor to your AC, and I'm not sure where that +2 you tacked on to your reflex save came from. Other than that, looks good.

Thanks for the Catch on BAB, easy to fix. The +2 for reflex comes from the Rogues vest, and as for the Pixie Natural armor I was not sure if that stacked with the bracers of Natural Armor. If it does then bonus for me.

Also I am not sure on how you rule the Greater Truedeath Crystal. I know that Ghost Touch can only be attached to a melee weapon, but the GTC simply says weapon slot, it does not specify melee or ranged weapons. If you rule that it could affect the Crossbow then I will add one to that, if not then I will retain what I have.

Edit:character with prospective changes

Grift
[sblock]
Grift
Race: Pixie
Level: (ecl+4, Rogue 16)
Alignment: Chaotic Good
Size: Small
Height: 2 1/2’
Weight: 30lbs
Speed: 20’ walk 60’ fly good maneuverability
Type: Fey

Str 10 +0
Dex 26 +8
Con 16 +3
Int 20 +5
Wis 20 +5
Cha 19 +4

BAB +12/+7/+2 Ranged +20/+15/+10 Grapple +8

AC 38 = 10 + 8 armor + 8 dex + 1 small + 5 deflection + 6 natural armor
Damage reduction 10/cold iron, spell resistance equal to 31
HP 103 http://invisiblecastle.com/find.py?id=970194

Fort 8 = 5 + 3
Ref 20 = 10 + 8 + 2(Rogues Vest)
Will 10 = 5 + 5

Weapons & Damage
+3 FDP Small Light Crossbow +24/+19/+14 1d6+7 19-20x2 80ft
+3 DPM Small Short Sword +23/+18/+13 1d4+3 19-20x2 (True Death Crystal)
Dagger Thrown +20/+15/+10 1d3 19-20x2
SA 8d6 (1d6 Rogues Vest, 1d6 Deadly Precision = 10d6)

Code:
[B]Skills[/B]	                    total		ranks		skill mod	misc		synergy
									
Bluff (Cha)	              [B]14[/B]	=	10	+	4	+		+
Decipher Script (Int)	      [B]15[/B]	=	10	+	5	+		+
Diplomacy (Cha)	              [B]4[/B]	        =		+	4	+		+
Disable Device (Int)	      [B]24[/B]	=	19	+	5	+		+
Escape Artist (Dex)	      [B]18[/B]	=	10	+	8	+		+
Gather Information (Cha)      [B]14[/B]	=	10	+	4	+		+
Hide (Dex)	              [B]33[/B]	=	19	+	8	+	6	+
Intimidate (Cha)	      [B]16[/B]	=	10	+	4	+		+	2 Bluff
Listen (Wis)	              [B]26[/B]	=	19	+	5	+	2	+
Move Silently (Dex)	      [B]29[/B]	=	19	+	8	+	2	+
Open Lock (Dex)	              [B]27[/B]	=	19	+	8	+		+
Search (Int)	              [B]33[/B]	=	19	+	5	+	9	+
Sense Motive (Wis)	      [B]26[/B]	=	19	+	5	+	2	+
Sleight of Hand (Dex)	      [B]20[/B]	=	10	+	8	+		+	2 Bluff
Spot (Wis)	              [B]35[/B]	=	19	+	5	+	11	+
Tumble (Dex)	              [B]17[/B]	=	9	+	8	+		+
Use Magic Device (Cha)	      [B]23[/B]	=	19	+	4	+		+
Use Rope (Dex)	              [B]8[/B] 	=		+	8	+		+
			240 Total Skill Points

Magic Items
Ring of Protection +5
Amulet of Natural Armor +5
Bracers of Armor +8
Rogues Vest
Gauntlet of Infinite Blades
Crystal Mask of Insight
Ring of Regeneration
Boots of Tracklessness
Greater Truedeath Crystal
+3 Deadly Precision Metaline Shortsword
+3 Force Deadly Precision Light Crossbow
Everfull Mug
Everlasting Rations
Personal Oasis
Hewards Handy Haversack
80 cases of crossbow bolts
Bottle of air
Wand of shatter
Wand of Knock
Wand of Cure Moderate Wounds
Wand of fireball (5th)
10 exploding spikes
Rod of Bodily restoration
Thorn Pouch

Eq
Dagger
Candle
Chalk 3 pieces
Flint & Steel
Mirror Small Steel
Oil (1-pint flask)(x2)
Sewing Needle
Whetstone
Masterwork Thieves Picks
Ever Burning Torch
Explorers Outfit


feats
Point Blank Shot (lvl1), Precise shot (lvl3), Weapon Focus Light Crossbow (lvl6), Crossbow Sniper (lvl9), Rapid Reload (lvl12), Dead Eye Shot(lvl15), Savvy Rogue (rogue Spec Abil 16), Dodge (racial bonus), Weapon Finesse (racial bonus)

rogue special abilities
Improved Evasion, Crippling Strike, Feat, Sneak Attack 8d6, Trap sense +5, Improved Uncanny Dodge, Evasion

Racial Abilities
Greater Invisibility (Su) A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities
1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.

History
Grift is a rogue in employ of the Useeli Court, The council of Fey directed by their gods sent a delegation to No Mans Land to assist in stopping the actions and machinations of the Disciples of Uaedo. Grift was chosen by the Useeli Court for his ability as a scout and for his skills in infiltrating harder to access locations that may hold information or items of interest to the Court. Grift tends to be more cautious about his actions and speed to battle. His cool head has saved the lives of others teamed with him in the past and though he is not delegated as the leader of this team, it would be assumed that he would manage to be a voice of reason to a leader forced to work with mortal enemies in the face of a greater evil.

Desc
Grift doesn't look like much and that’s the way he likes it. He long ago scorned the ways of his people. He wears clothing more similar to what could be found in the realms of humans much to everyone’s dismay. If it wasn't for his effectiveness he would have been scorned a long time back. But some things are willingly looked over for value. His hair is bright blue and close cropped. His skin is a deep olive color and his eyes a bright orange.

http://invisiblecastle.com/find.py?id=968060

Pixie characters possess the following racial traits.
• -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
• Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
• A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
• Low-light vision.
• Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks.
• Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats.
• +1 natural armor bonus.
• Special Attacks (see above): Spell-like abilities.
• Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels.
• Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
• Favored Class: Sorcerer.
• Level adjustment +4

[/sblock]
 
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If its not too late, I'd be very interested in participating in a larger self directed game. It seems to me like there would be more opportunity for intrigue between characters that way. I haven't settled on a concept yet but I'm leaning towards some sort of Psi-carnum gish.

Roll one total 74
Roll two total 86 :D
 

*still Under Construction

Allright, Tell me whatcha Think :
[sblock=Jemal's Duelist Unfinished]
Feral Human Saint Monk 2, Swashbuckler 3, Thief Acrobat 3, Duelist 9
AL: LG HT: 5'11" WT: 180 Hair: Eyes:
*Base stats : 17 17 16 15 13 11. (Level stat points... lvl 4,8,12 = Int, lvl16,20 = Wis)*
STR: 26 (+8) [15 Base + 6 Enhancement + 4 Race + 1 Inherent]
DEX: 24 (+7) [17 Base + 6 Enhancement - 2 Race + 3 Inherent]
CON: 21 (+5) [13 Base + 4 Enhancement + 4 Race]
INT: 26 (+8) [16 Base + 6 Enhancement - 4 Race + 4 Inherent + 1 Inherent + 3 Lvl]
WIS: 34 (+12) [17 Base + 6 Enhancement + 4 Race + 5 Inherent + 2 Level]
CHA: 15 (+2) [11 Base + 4 Race]

HP: 160 (3d6+2d8+12d10+85Con) *http://invisiblecastle.com/find.py?id=971817*
AC: 73 (10 base + 7 dex + 8 Int + 12 Wis + 12 Insight + 7 Armour + 5 Deflection + 11 Nat Armour + 1 Agile Fighting). *+1 dodge feat*
Saves: FORT: +19(10 base + 5 con + 4 resistance) REF: +27(13 base + 7 dex + 3 grace + 4 resistance) WILL: +24(8 base + 12 wis + 4 resistance)
Init: +11
Movement : 50'

Bab: 15
Attacks:
Spiked Chain : +25/25/20/15, damage 2d4+22, threat 18-20/X2
Trip Check : +14
Grapple Check : +27

*Defensive Fighting : -4 to attack gives + 12 AC*
*Combat Expertise gives + 1-5 AC for corresponding attack penalty*
FULL DEFENSIVE FIGHTING = -9 Atk, AC 90.

Skills(Total/Ranks):[XX Points] Craft:Weaponsmithing(+/), Perform:Dance(+/), Jump(+15/5), Balance(+15/5), Tumble(+32/23), Spot(+35/23), Listen(+37/23), Hide(+30/23), Move Silent(+30/23),
(per level : monk=4,swash=4,Thief=6,Duelist=4)

Feats: [6] Dodge, Mobility, Combat Expertise, Exotic Weapon Proficiency:Spiked Chain, Improved Trip, Defensive Throw
Bonus Feats : Improved Grapple, Combat Reflexes(7), Weapon Finesse, Deflect Arrows

Racial Features :
30' Land Speed, +6 natural Armour, 2 claw attacks (1d6), Improved Grab, Pounce, 2 Rake's (1d8+1/2 str), Rend (2d8+2Xstr), Darkvision 120', Lowlight Vision, Wis to AC as Insight Bonus, Holy Power(+2 DC's), Holy Touch(+1d6 vs evil, +1d8 vs evil undead/outsiders), Spell Like Abilities@will: (Guidance, Resistance, Virtue, Bless), DR 10/Evil, Fast heal 8, Immune:(Acid, Cold, Electricity, Petrification), Fire Resist 10, +4 vs poison, Protective Aura (Double strength Magic Circle & Lesser Globe of Invulnerability) 20' radius as a free action, Tongues, +1 all saves, +2 vs fear, +1 atk with Thrown weapons, +2 (listen, climb, jump, move silent), +4 hide.

Class Features:
Improved Unarmed Strike, Flurry of Blows, Evasion, AC Bonus (Wis), Grace(+3 Reflex), Insightful Strike(+Int to damage), Improved Reaction (+4 Init), Elaborate Parry(+7 AC when fighting defensively), Canny Defense (Int to ac, max 7), Enhanced Mobility (+4AC vs moement AoO), Precise Strike(+1d6), Acrobatic Charge(over difficult terrain), Fast Acrobatics, Kip-up, Steady Stance, Agile Fighting (+1AC/+2defensive), Slow Fall 20', Defensive Roll 1/day

Languages: Common, *3 more*

Equipment: 760,000 GP :
BOOKS : Str+1, Dex+3, Int+1, Wis+5(275,000)
+ 2 Sweeping Adamantine GreatSword of Speed (75,320)
Bracers of Armour + 7 (49,000)
Vest of Natural Armour+5/Con+4(74,000)
Ring of Deflection + 5 (50,000)
Ring of Sustenance (2,500)
Boots of Striding + Springing (5,500)
Eyes of the Eagle (2,500)
Belt of Strength+6 (36,000)
Gloves of Dexterity+6 (36,000)
Headband of Int+6 (36,000)
Amulet of Wis+6 (36,000)
Winged Cloak of Resistance+4 (78,000)

4,180 GP left
[/sblock]
 
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moritheil said:
I'm a little startled that we're going to have a frenzied berserker in the ranks. If the enemies don't last long enough for him to calm down - yikes! :uhoh:

If they do, just everyone stand back and let him vent on me until he makes the will save to calm down. I'm pretty sure most people in the party need a nat 20 to hit my FLAT-FOOTED TOUCH AC.
 

Jemal said:
Allright, Tell me whatcha Think :

Wow, that has got to be the most twinked out character I've ever seen. 73 AC? LOL I guess that's why I never play high level D&D!

Well, this crazy character makes mine completely useless. Hope you guys have fun.
 

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