Insight said:
There's no reason for the rest of us to be there. Since nothing can hit him, send his guy in and we'll just watch.
Not true. In case you haven't noticed, I can't find traps, I'm not immune to spells, have no ranged attacks to speak of, and have poor offensive capabilities. I did this mainly as a "Can't touch this" concept. *parry parry parry trip smack fast heal parry parry parry*
And, to Shayuri - A Feral Saint isn't by nature contradictory. The Feral description states that they do sometimes wander into civilization, and some 'adapt', though
most find it too confining. The saint part is what happens when a previously barbaric fighter becomes civilized and becomes a very good person, all the time fighting against the animal urges within (As does everyone). *Somewhat like Rev Bem from Andromeda, though he has accepted the fact that he has gifts and talents which he can use to save others, instead of rejecting violence completely.*
**SPECIAL NOTE **
I just did the math, and If I dropped the Feral Template, I'd replace it with the 10th level of Duelist, and in the end, I'd loose 4 AC, -1 will, -1 fort, +1 reflex, my attack and init would go up by 1, my damage would stay the same, and my speed would go down 10'. I'd loose pounce, improved grab, rake, rend, and claws (None of which I really planned on using anyways). I'd loose 15 hp from con but gain 1d10+4 hp from level, and I'd gain a feat and several skill points. In the end, it'd be essentially the same, so if anybody REALLY has a problem with the Feral Saint, I'll just be a Saint, though I love the Feral concept (I've never actually gotten to play Feral before)
**NOTE ENDS**
BTW, don't use this as a "reason to keep out templates", b/c I could've done a better AC CORE ONLY. See, I had a DM once who ran a game Core only, using the reasoning that "If it WASN'T core you'd have an AC of like a hundred!". SO, I decided to see if I COULD do that core... I made 98 AC with a LVL 10 Monk, LVL 10 Duelist, Halfling, Dex 18, Int 16, Wis 16 (base). No made-up items are required, even. Just straight PHB/DMG. THEN, to top THAT, I beat 120 with a core mage; THEN, I showed him both of them to prove that his reasoning was flawed (If someone wants to do something, they'll DO it, you can't easily stop them.)
and then I pulled out the REAL character, b/c I'm not a jerk.
*NOTE for credit where credit is due: Both of those characters were made with my room-mate's help, he added on about 10 AC to the first, then showed me some tricks for the second to push it over 100.*
This character is actually one of the less powerful one's I have in mind. I decided to stay away from the following concepts "Kill Great Prismatic Wyrm in 1 round", "Level drain everybody to death", "Tarrasque as Familiar", "Epic character before Epic Level", and "Pun-Pun"(J/k on that one, I'd never even imagine using the infinity loophole),
BTW, I have a very strong suspicion that about 1 in 4 of the badguys will be able to hit me.. since this is a "World vs THEM" campaign, the "THEM" have to be fairly damn powerful! It's not gonna be "Hey, we're level twenty, lets go clean house." I see this as a "The world getting introduced to EPIC POWERED CHARACTERS" kinda thing, and planned my character accordingly.
All that having been said, I REALLY don't want other people to quit b/c I'm stealing the spotlight. If there's a problem with it, I have LOTS of other concepts.