No Man's Land (Recruitment Closed... Sort of)

Jemal said:
If they do, just everyone stand back and let him vent on me until he makes the will save to calm down. I'm pretty sure most people in the party need a nat 20 to hit my FLAT-FOOTED TOUCH AC.

I couldn't hit your character with 2 20s.
 

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A feral saint?

I dunno man. Probably no explicit rules against it, but it seems awfully contradictory to me.

Man. This is a good note though, for aspiring GM's of high level play.

Template-control, template-control, template-control. :)
 


lord in heaven Jemal..... that has got to be the most cracked out chara I've ever seen.... I thought Sollir was bad.... wow.... heh.... yea.. so I guess healing you won't be an issue heh...
 

Rathan said:
lord in heaven Jemal..... that has got to be the most cracked out chara I've ever seen.... I thought Sollir was bad.... wow.... heh.... yea.. so I guess healing you won't be an issue heh...

There's no reason for the rest of us to be there. Since nothing can hit him, send his guy in and we'll just watch.
 

Then there is my humble Pixie. I am glad that I will be sitting high in the sky raining down death. I have found that fire support is a good place to be, especially when there is a Frenzied Berserker on the ground.

As for the choice of playtype I do believe that a small group forces cooperation, but the open rp will allow for more character development as people find reasons to not go to war with each other in the light of a greater need. My vote goes for the open rp. It would allow for a larger group and chances for rp between the ranks.
 

Insight said:
There's no reason for the rest of us to be there. Since nothing can hit him, send his guy in and we'll just watch.

Not true. In case you haven't noticed, I can't find traps, I'm not immune to spells, have no ranged attacks to speak of, and have poor offensive capabilities. I did this mainly as a "Can't touch this" concept. *parry parry parry trip smack fast heal parry parry parry*

And, to Shayuri - A Feral Saint isn't by nature contradictory. The Feral description states that they do sometimes wander into civilization, and some 'adapt', though most find it too confining. The saint part is what happens when a previously barbaric fighter becomes civilized and becomes a very good person, all the time fighting against the animal urges within (As does everyone). *Somewhat like Rev Bem from Andromeda, though he has accepted the fact that he has gifts and talents which he can use to save others, instead of rejecting violence completely.*

**SPECIAL NOTE **
I just did the math, and If I dropped the Feral Template, I'd replace it with the 10th level of Duelist, and in the end, I'd loose 4 AC, -1 will, -1 fort, +1 reflex, my attack and init would go up by 1, my damage would stay the same, and my speed would go down 10'. I'd loose pounce, improved grab, rake, rend, and claws (None of which I really planned on using anyways). I'd loose 15 hp from con but gain 1d10+4 hp from level, and I'd gain a feat and several skill points. In the end, it'd be essentially the same, so if anybody REALLY has a problem with the Feral Saint, I'll just be a Saint, though I love the Feral concept (I've never actually gotten to play Feral before)
**NOTE ENDS**

BTW, don't use this as a "reason to keep out templates", b/c I could've done a better AC CORE ONLY. See, I had a DM once who ran a game Core only, using the reasoning that "If it WASN'T core you'd have an AC of like a hundred!". SO, I decided to see if I COULD do that core... I made 98 AC with a LVL 10 Monk, LVL 10 Duelist, Halfling, Dex 18, Int 16, Wis 16 (base). No made-up items are required, even. Just straight PHB/DMG. THEN, to top THAT, I beat 120 with a core mage; THEN, I showed him both of them to prove that his reasoning was flawed (If someone wants to do something, they'll DO it, you can't easily stop them.)
and then I pulled out the REAL character, b/c I'm not a jerk.
*NOTE for credit where credit is due: Both of those characters were made with my room-mate's help, he added on about 10 AC to the first, then showed me some tricks for the second to push it over 100.*

This character is actually one of the less powerful one's I have in mind. I decided to stay away from the following concepts "Kill Great Prismatic Wyrm in 1 round", "Level drain everybody to death", "Tarrasque as Familiar", "Epic character before Epic Level", and "Pun-Pun"(J/k on that one, I'd never even imagine using the infinity loophole),

BTW, I have a very strong suspicion that about 1 in 4 of the badguys will be able to hit me.. since this is a "World vs THEM" campaign, the "THEM" have to be fairly damn powerful! It's not gonna be "Hey, we're level twenty, lets go clean house." I see this as a "The world getting introduced to EPIC POWERED CHARACTERS" kinda thing, and planned my character accordingly.

All that having been said, I REALLY don't want other people to quit b/c I'm stealing the spotlight. If there's a problem with it, I have LOTS of other concepts.
 
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Unkabear said:
As for the choice of playtype I do believe that a small group forces cooperation, but the open rp will allow for more character development as people find reasons to not go to war with each other in the light of a greater need. My vote goes for the open rp. It would allow for a larger group and chances for rp between the ranks.

Also, it means the DM doesn't have to worry about who to dissapoint. ;)
 


New Note RE: Characters being pointless.

I try not to step on toes, but I like making my characters cool and ass-kicking.
I'd rather play Batman than robin, Superman than Lois Lane, Wolverine than Cyclops, Hercules than.. um.. some other ancient dude. And yes, there's a reason my examples are mostly super heroes. It Fits. Really high level characters can fall a thousand feet, stand up, and then face off against a hundred foes.. That's not normal, that's SUPER, that's INCREDIBLE, that's LEGENDARY. That's why I play, so that I can forget how normal and unremarkable I am, and pretend to be someone who CAN make a difference.

that being said, I know what it's like to have people play a character who makes you feel useless.. Believe it or not, In most of the RL gaming groups I've been in, I'm usually the most underpowered character. But the only time it matters is if somebody's doing YOUR job better than you.

Who cares how high someone else's AC is unless thats what YOUR character is based on doing? So the Barbarian hits for 100 damage a shot on his Greataxe.. shouldn't matter to you unless you're a Greatsword fighter. The dervish can hit 12 times a round, so what, you're a mage!

My point is, I try making characters around a concept that nobody else is basing their character off so that nobody's toes get stepped on (Mine OR Yours), which is why I chose the defense guy, so to anyone who's thinking of quiting b/c someone elses character makes their character pointless, ask yourself this... does it really? Can't your character do ANYTHING better than the other one?
 

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