Shayuri said:Wow. Guess I kinda stuck my hand in a hornet's nest there.
I'll preface this by saying my earlier comment(s) were meant to be tongue in cheek.
This does underscore one occasional problem with high level play though. You have people who love tweaking characters and doing the numbers to precisely take exactly -this- many levels of -that- to get -this- ability which when combined with -that- ability will...etc etc.
And you have people that just want to play a simple 20th level monk. Or wizard. And while you CAN tweak and optimize those characters, not everyone wants to...or can. So you do get wildly differing power levels between PC's.
Sometimes that's a problem, sometimes less so. Like Jemal was saying, if everyone has their own thing going, that's usually fine. But D&D is primarily a game about combat, so it's not really fair to compare noncombat abilities (like trapfinding) to combat abilities (like being unhittable, or doing astronomical levels of damage). No one wants to be "trapboy."
I can't blame Jemal or anyone else for optimizing and such. I do it myself, and while I do it to a lesser extent, that lesser extent isn't because I'm somehow truer to the game or whatever. It's because I don't have the patience to cobble as many of those rules together.
I guess it's only really a problem when it underscores differences in the kind of game people want. Jemal likes high power, "fantasy superhero" games. Someone else might prefer a more...demure approach. And while -any- level 20 character is capable of amazing feats, not all level 20 characters are created equally.
I was proud not long ago for making a ninja/shadowdancer that had AC in the mid 40's, and did 30ish damage per hit using Sudden Strike.
Sigh. Back to the drawing board.![]()
Jemal said:New Note RE: Characters being pointless.
I try not to step on toes, but I like making my characters cool and ass-kicking.
I'd rather play Batman than robin, Superman than Lois Lane, Wolverine than Cyclops, Hercules than.. um.. some other ancient dude. And yes, there's a reason my examples are mostly super heroes. It Fits. Really high level characters can fall a thousand feet, stand up, and then face off against a hundred foes.. That's not normal, that's SUPER, that's INCREDIBLE, that's LEGENDARY. That's why I play, so that I can forget how normal and unremarkable I am, and pretend to be someone who CAN make a difference.
that being said, I know what it's like to have people play a character who makes you feel useless.. Believe it or not, In most of the RL gaming groups I've been in, I'm usually the most underpowered character. But the only time it matters is if somebody's doing YOUR job better than you.
Who cares how high someone else's AC is unless thats what YOUR character is based on doing? So the Barbarian hits for 100 damage a shot on his Greataxe.. shouldn't matter to you unless you're a Greatsword fighter. The dervish can hit 12 times a round, so what, you're a mage!
My point is, I try making characters around a concept that nobody else is basing their character off so that nobody's toes get stepped on (Mine OR Yours), which is why I chose the defense guy, so to anyone who's thinking of quiting b/c someone elses character makes their character pointless, ask yourself this... does it really? Can't your character do ANYTHING better than the other one?
Female Lawful Evil Elan Totemist 2 / Erudite 6 / Crinti Shadow Marauder 5 / Slayer 7
Strength 20 (+5) 13 base +6 Enchantment +1 Level
Dexterity 17 (+3) 11 base +6 Enchantment
Constitution 22 (+6) 16 base +6 Enchantment
Intelligence 32 (+11) 17 base +6 Enchantment +5 Inherent +4 levels
Wisdom 20 (+5) 14 base +6 Enchantment
Charisma 19 (+4) 15 base -2 Racial +6 Enchantment
Size: Medium
Height: 5' 8"
Weight: 102 lb
Skin: Black
Eyes: Blue
Hair: White
Age: 450 years
HP: [url=http://invisiblecastle.com/find.py?id=973751]192[/url]
AC: 33 (10 base +3 Dex +8 Armor +5 Deflection +6 Monk +1 Insight) 25 Touch 30 Flat-footed
Initiative: +5
BAB: +16
PP: 192
XP:
Fort 25 (8 base +6 Con +5 resistance +1 Ioun Stone +1 Luckstone +4 Racial*)
Ref 25 (11 base +3 Dex +5 resistance +1 Ioun Stone +1 Luckstone +4 Racial*)
Will 27 (11 base +5 Wis +5 resistance +1 Ioun Stone +1 Luckstone +4 Racial*)
* Racial bonus costs 1pp, always spent
Feats
1st Track
3rd Mounted Combat, Overchannel (Bonus)
6th Stealthy
8th Midnight Augmentation (Bonus)
9th Practiced Manifester
12th Elan Resilience
15th Leadership
18th Metamorphic Transfer
Skill Points 183
Skill Name Ability Total Mod Ranks Misc.
Bluff Cha 19 = +4 +15
Concentration Con 29 = +6 +23
Gather Information Cha 7 = +4 +3 +2 [know local]
Handle Animal Cha 8 = +4 +4
Hide Dex 19 = +3 +16 (8 cc)
Knowledge (arcana) Int 12 = +11 +1
Knowledge (architecture) Int 12 = +11 +1
Knowledge (dungeoneering) Int 15 = +11 +4
Knowledge (geography) Int 12 = +11 +1
Knowledge (history) Int 12 = +11 +1
Knowledge (local) Int 12 = +11 +1
Knowledge (nature) Int 16 = +11 +5
Knowledge (nobility) Int 12 = +11 +1
Knowledge (psionics) Int 12 = +11 +1
Knowledge (religion) Int 12 = +11 +1
Listen Wis 28 = +5 +23
Move Silently Dex 19 = +3 +16 (8 cc)
Ride Dex 11 = +3 +8
Spot Wis 28 = +5 +23
Psicraft Int 26 = +11 +15
Skill Tricks: Clarity of Vision, Collector of Stories
Repertoire
1st Offensive Prescience, Call to Mind, Force Screen, Defensive Precognition, Offensive Precognition, Psionic Grease, Synchronicity (Comp Psi p.103), Claws of the Beast*, Astral Construct*, Metaphysical Claw*, Expansion*, Adrenalin Boost* (Comp Psi p.78)
2nd Hustle*, Energy Stun, Forced Sense Link, Psionic Tongues, Psychoportive Shelter (Comp Psi p.97),
3rd Dispel Psionics, Energy Burst, Telekinetic Thrust, Telekinetic Force, Greater Concealing Amorpha*, Claws of the Vampire*, Dimension Slide*
4th Correspond, Psionic Dimension Door, Psychic Reformation, Metamorphosis*, Psionic Open Chakra (Incarnum p.107), Schism*, Tower of Iron Will*, Psionic Dominate*
5th Anticipitory Strike (Comp Psi p.78), Power Resistance, Psionic Plane Shift, Psionic True Seeing, Second Chance*, Mind Probe*
6th Inconstant Location (Comp Psi p.91), Mind Over Energy (Comp Psi p.93), Psionic Contingency, Temporal Acceleration
Equipment
Belt of Magnificence 200k
Dorje of Claws of the Vampire 9th ML 20,250
Dorje of Expansion 6th ML 4,500
Dorje of Inconstant Location 49,500
Hat of Disguise 1,800
+5 Tome of Clear Though 137,500
Boots of Speed 12k
Cloak of Resistance +5 25k
Bracers of Armor +8 64k
Monk's Vest 19,500 (Monks belt)
Ring of Deflection +5 50k
Ring of Invisibility 20k
Rod of Absorption 50k
Cautious Warrior Psicrown 32,063
Luckstone 20k
Pale Green Ioun Stone 30k
Used Power Stones 5,750
Insight said:Well, my character concept is completely shot. Since I don't min/max my character into a huge pile of stats and try to make one that has a personality, I can't imagine fitting in with twink-alots. He can't do ANYTHING that either the broken warforged or the twinked feral saint swashbuckler half-vampire troll quarter celestial (add three more templates here) characters don't do a heckuva lot better.
Paid a Psion to cast permenant Expansion on him plus he is wearing Strongarm Bracers which gives him the Powerful Build feature.Avalon® said:How did you become large sized? Warforged are medium sized and WJ's and FB's don't give a size increase.
True, but that is probably because no one really knows what Bo9S can do at high levels. I would imagine that your build's damage output is very close to mine.zeb.hillard said:I would just like to note that, for the first time in the existence of the book, book of 9 Swords wasn't included on the omfg itz so twinkz listing.![]()
Bloodweaver1 said:Paid a Psion to cast permenant Expansion on him plus he is wearing Strongarm Bracers which gives him the Powerful Build feature.
-Blood