No more double empowered fireballs!!


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Agreed-I have never understood why people think Heighten spell is used at +1 level at a time. You use it once, the cost is variable, depending how much you Heiten the spell.

It even specifically says in the FAQ that there's no point Heightening a spell twice, since Heightening it once lets you set the level.

-Hyp.
 

help me out here...

What's the problem with double empowered fireballs?

It would be a level 7 spell cast by no less than a 14th level caster that does 10d6 *2 damage.

A cone of cold could be cast by a level 14 caster empowered one time for a total of 14d6 *1.5 and have a higher save.

Now I admit that the multi empowered buffs were over the top, so I understand them.

And, the incantrix class really made empowering cheap but it was not empower's fault.

g!
 

Re: help me out here...

apsuman said:
What's the problem with double empowered fireballs?

It would be a level 7 spell cast by no less than a 14th level caster that does 10d6 *2 damage.

A cone of cold could be cast by a level 14 caster empowered one time for a total of 14d6 *1.5 and have a higher save.

Now I admit that the multi empowered buffs were over the top, so I understand them.

And, the incantrix class really made empowering cheap but it was not empower's fault.

g!

EDIT: Forgot about errata.
 
Last edited:

Re: Re: help me out here...

ShadowX said:


Actually a double empowered fireball would do 22.5d6 at 13th level, compared to 13d8 of a delayed fireball blast of the same level. This is even after fireball has its damage capped.

Multipliers aren't applied successively in D&D; the easiest way to explain it is to think of any multiplier as a percentage increase (e.g., x1.5 = +50%), and you add the percentage increases together before applying them.

So (x1.5 x 1.5) = (+50% + 50%) = +100% = x2.
 

Re: Re: Re: help me out here...

coyote6 said:


Multipliers aren't applied successively in D&D; the easiest way to explain it is to think of any multiplier as a percentage increase (e.g., x1.5 = +50%), and you add the percentage increases together before applying them.

So (x1.5 x 1.5) = (+50% + 50%) = +100% = x2.

Yeah I forgot, just realized that after I posted.
 

As for heighten magic metamagic feat, could you not use it to alter an already affected by metamagic feats spell so that it actually casts a double empowered fireball as a 7th level spell? Seeing as you set the level of the spell and if you don't believe that heighten spell adds +1 to the spell level everytime, one could just alter it in this way, unless this has been answered in some FAQ and I missed it.

Anyways as was pointed out above your paying a feat and double empowers are rarely better than higher level spells. Without the incantrix or the rare spell with a variable component thats not a damage spell, such as animal buffs or enervation, multiple empowers are not extremely useful.
 

Re: help me out here...

apsuman said:
Now I admit that the multi empowered buffs were over the top, so I understand them.
But haven't the animal buffs been fixed at +4 instead of +(d4+1)? That means they cannot be empowered at all, unless empower spell has been broadened to fixed values.
 

Nowhere in the 3.0 PHB did it ever say or imply that you could doubly Empower anything (as opposed to stacking Empower + Maximise, say) - it was a bit of Sage Advice that got accepted as gospel because of the source. Any good DM could see that allowing it made Maximise worthless.
 

ShadowX said:
Anyways as was pointed out above your paying a feat and double empowers are rarely better than higher level spells.

Unless you're a Sorcerer with a limited spell selection. People tend to ignore Sorcerers for some reason (maybe thinking they're weak).
 

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