I don't like milestone. It to me removes from the PCs a sense of accomplishment as well as agency, as all they really have to do is last long enough for the GM to decide they've crossed some arbitrary line in their head.Does anyone really like keeping track of experience points? It's been many, many years since I've done that. I just level up the party when I feel like it.
I do. XP is a measure of the players' choices in the context of what they decide to take on. I will use milestone xp if I am running a linear game like most of. WotC's modules, but if the players are in charge I want to track XP.Does anyone really like keeping track of experience points? It's been many, many years since I've done that. I just level up the party when I feel like it.
Given how vague the guidelines for non-combat XP are it isn't much more arbitrary than using the XP.I don't like milestone. It to me removes from the PCs a sense of accomplishment as well as agency, as all they really have to do is last long enough for the GM to decide they've crossed some arbitrary line in their head.
Its still based on the PCs actions, and not the DMs. In any case, those guidelines can and should be tightened up.Given how vague the guidelines for non-combat XP are it isn't much more arbitrary than using the XP.
I prefer milestone. But XP is better if you have a larger party or want to encourage individual achievements.Does anyone really like keeping track of experience points? It's been many, many years since I've done that. I just level up the party when I feel like it.
As a milestone GM, its anything but arbitrary. Goals are set and the players always have a vague idea of how to achieve it.I don't like milestone. It to me removes from the PCs a sense of accomplishment as well as agency, as all they really have to do is last long enough for the GM to decide they've crossed some arbitrary line in their head.
Which makes them bad combat encounters for party of that level!Hence fighting them directly is a bad idea.
They of course can exist in the world, but tackling these foes as a first level party would be unwise.That's not, to me, a good enough reason for them not to be there.
Then the first level party can choose not to engage them in combat.Which makes them bad combat encounters for party of that level!
They of course can exist in the world, but tackling these foes as a first level party would be unwise.
Yes. But the context was combat encounters needed to gain enough XP to reach the second level so that entails fighting them.Then the first level party can choose not to engage them in combat.