Yes, I mistyped (and I've edited my previous message). But again, who doesn't do that? It's really not a big deal in my experience.Not leveling of characters.
Adjusting of characters' abilities as they level.
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Yes, I mistyped (and I've edited my previous message). But again, who doesn't do that? It's really not a big deal in my experience.Not leveling of characters.
Adjusting of characters' abilities as they level.
We're maybe a smidge above beer-and-pretzels, but you hit it on the head otherwise. As for the speed of our games my players know their characters very well and are very conscious about moving through their turns quickly.Oh, I've enjoyed @pogre 's photos of their gaming table, and I was struck by their comments "our combats play fast" and "we just wrapped at 19th/20th level" – which AFAICT seem to be exceptional as I've more often heard that combats take longer at higher levels.
The context was they have a very combat-centric fast-and-fun beer-and-pretzels D&D game.
I don't have any context for your high-level games, so no questions right now, but if you'd like to share something on your mind, go ahead!
Reread my comment to understand why it's a big deal.Yes, I mistyped (and I've edited my previous message). But again, who doesn't do that? It's really not a big deal in my experience.
I highly doubt you would have no problems. I am confident that you would.
Familiarity with the game AND Lack of Familiarity with this game are the source of those problem.
What stops those problems is familiarity with the campaigns specific PCs, NPC, Players, and DMs?
When you start at high levels, you are playing with new PCs and NPCs.
PCs and NPCs that no one are familiar with.
PCs and NPCs that have magnitudes more complexity.
4 level 15 PCs that the players and DM have dealt with from level 1 is different from 4 level 15 PCs you're starting Session 1 with.
My friend's level 10 wizard still has burning hands prepared. A spell he never casts anymore.
I don't remind him because he's slow as it is and if he swapped in Silvery Barbs... ugh.
Hi Minigiant, I am sorry, but could you clarify this statement? I must be dense this morning, but I am having a hard time understanding how anyone who goes from one to twenty doesn't significantly update their character. Thank you.If you play from level 1 all the way to level 20 and never significantly update your characters along the way, you won't run into many of these problems.
The same with this. Doesn't everyone update their character's features as they level?If you start at a higher level or update your character's features as you level , you will likely run into many of these problems.
The "problems" are the ones suggested in the video.
Wanting to play new characters is mentioned as one of the problems. Which is more or less the only high level problem which is nearly exclusive to playing from level 1.
I can definitely agree with you that this is a problem, and has been a problem for every RPG I have ever played at high levels. It is a baked in problem for me, and one that cannot be removed (no matter all the suggestions people give). But I will confess, it is not a problem for many. In fact, when I was younger, we liked it having those extremely long combat rounds.The slowness of turns
I explained how to play it.I can definitely agree with you that this is a problem, and has been a problem for every RPG I have ever played at high levels. It is a baked in problem for me, and one that cannot be removed (no matter all the suggestions people give). But I will confess, it is not a problem for many. In fact, when I was younger, we liked it having those extremely long combat rounds.
I guess what I am saying is - it is a relative problem.
this sums it up. If the DM and table want it or aren't willing to suffer the imperfect decisions or the hour long turn then it's going to continue.I can definitely agree with you that this is a problem, and has been a problem for every RPG I have ever played at high levels. It is a baked in problem for me, and one that cannot be removed (no matter all the suggestions people give). But I will confess, it is not a problem for many. In fact, when I was younger, we liked it having those extremely long combat rounds.
I guess what I am saying is - it is a relative problem.