and not being able to screw with the player stuff easily.In my experience it was more DMs not wanting to deal it. Usually because thier ego's didnt like player putting important things to the plot i to the game. Or just not wanting to deal with follower's, income, etc
Optional Subsystems have to make both players and DMs care.
When I introduced crafting to my game, the players loved partnering with the friendly potionmaker for potions per week.
And I got a carrot to threaten with kidnapping and a goldsink for them via bodyguard since they wouldn't clean up the city.
It's more than a handful. It's noticeable.Blaming choices you disagree with on "ego" is insulting. Even if you were only insulting a handful of DMs.
But it's no way the majority.
Railroading wannabe novelist DMs is an insult for a reason. Because there are a lot of them