James McMurray
First Post
The evoker doesn't need it either if he's willing to spend a little time researching variant spells. Energy Substitution is only for the folks that are pressed for time, need a prereq, or lazy.
And Connie can shrug and use an Orb of Force, while Evan is stuck with that 50% incorporeal miss chance unless he uses a metamagicked Magic Missile (which has terrible damage potential). Besides, Ghost Dragons are a whole lot rarer in published and homebrewed adventures I've seen than the regular variety.James McMurray said:So change the target of choice from a Dragon to a Ghost Dragon of a younger age category (to maintain the same CR). Now the orb is utterly useless.
How about picking a creature to target that doesn't take 150% damage from the orb? LOL
But then the examples wouldn't be horribly skewed in their favor!James McMurray said:So change the target of choice from a Dragon to a Ghost Dragon of a younger age category (to maintain the same CR). Now the orb is utterly useless.
How about picking a creature to target that doesn't take 150% damage from the orb? LOL
Rystil Arden said:And Connie can shrug and use an Orb of Force, while Evan is stuck with that 50% incorporeal miss chance unless he uses a metamagicked Magic Missile (which has terrible damage potential). Besides, Ghost Dragons are a whole lot rarer in published and homebrewed adventures I've seen than the regular variety.
Wh-huh!? I'm perplexed.James McMurray said:The evoker doesn't need it either if he's willing to spend a little time researching variant spells. Energy Substitution is only for the folks that are pressed for time, need a prereq, or lazy.
See above post--you can prove anything with arbitrary researched spells. It's a bit like Oberoni's Fallacy, except from the other side of the screen.James McMurray said:Yeah, because it's not like he could research a Force version.
If you're looking for rarity, why go for dragons? At most there's usually one in an adventure, whereas there's a lot more other types of creatures. And it could be a ghost anything. Actually, it could be an incorpioreal anything. I haven't done an exhaustive stufy, but I'm pretty sure incorporeal creatures outnumber dragons in published adventures.
If Orbs ruin the game against enough monsters, it doesn't matter that they aren't too much better against others and suck against a few. That's like saying that the following spell isn't unbalanced because it won't kill ghosts (or anything except orcs!):Notmousse said:But then the examples wouldn't be horribly skewed in their favor!
I probably wouldn't allow it because Energy Substitution is already out there and it seems like a needless complication (I'd rather it be the same spell metamagicked for purposes of Spellcraft and Counterspelling also). I definitely wouldn't allow it as force.James McMurray said:Sure, you could say that spell research lets too much in, but I'm not trying to add anything crazy, just change an elemntal descriptior. I think most GMs would allow that. If you want to discount it out of hand, by all means go ahead. But it's not like "dude, can I have an electrical fireball" is stretching the boundaries of infinite possibility.