SlagMortar
First Post
I don't think that Notmousse's disagreement with Rystil's argument is logically invalid. The math relies on a couple unstated assumptions:
1. A spell can be broken by being overly powerful in a specific instance.
- I believe this is true if an only if the specific instance is common enough. For example, Bane weapon enhancements are clearly better than their +1 price if you are fighting the bane opponent. If all opponents in your compaign are humans then humanbane is definitely broken, but in general the bane enhancments work fine. I believe Rystil's reductio ad absurdum could be used to "prove" that bane enhancements are broken. "If bane enhancements are not broken, then a +1 enhancement that automatically kills all Balors in a 50 foot radius is not broken." Since most people do not consider bane enhancements "broken", it is possible to have non-broken rules that would be broken if carried to an extreme.
I would add a caveat to assumption #1: If the specific instance occurs often enough.
2. The example Rystil presented is sufficiently general to show that orbs are overpowerred often enough to satisfy my caveat.
- Notmousse is not convinced that orbs are overpowered in enough instances to need a fix.
I believe he wants more details of the example in order to determine if it is a reasonable example that would come up with frequency in a real game - to make sure there are no hidden gotcha's that make the example work. Unfortunately, I think that is the wrong way to go about it. James's method of looking at a published campaign to see which encounters are blown away by orbs is probably the better way to satisfy the "often enough" metric.
Note, I am convinced by the examples and the math that orbs are overpowerred in enough instances to be a problem and to require a rewrite, but the orbs have not been mathematically proven to need a rewrite.
1. A spell can be broken by being overly powerful in a specific instance.
- I believe this is true if an only if the specific instance is common enough. For example, Bane weapon enhancements are clearly better than their +1 price if you are fighting the bane opponent. If all opponents in your compaign are humans then humanbane is definitely broken, but in general the bane enhancments work fine. I believe Rystil's reductio ad absurdum could be used to "prove" that bane enhancements are broken. "If bane enhancements are not broken, then a +1 enhancement that automatically kills all Balors in a 50 foot radius is not broken." Since most people do not consider bane enhancements "broken", it is possible to have non-broken rules that would be broken if carried to an extreme.
I would add a caveat to assumption #1: If the specific instance occurs often enough.
2. The example Rystil presented is sufficiently general to show that orbs are overpowerred often enough to satisfy my caveat.
- Notmousse is not convinced that orbs are overpowered in enough instances to need a fix.
I believe he wants more details of the example in order to determine if it is a reasonable example that would come up with frequency in a real game - to make sure there are no hidden gotcha's that make the example work. Unfortunately, I think that is the wrong way to go about it. James's method of looking at a published campaign to see which encounters are blown away by orbs is probably the better way to satisfy the "often enough" metric.
Note, I am convinced by the examples and the math that orbs are overpowerred in enough instances to be a problem and to require a rewrite, but the orbs have not been mathematically proven to need a rewrite.