two
First Post
Huh?
Isn't this really basic philosophical stuff right here?
Obviously opinions can be wrong: flat out wrong.
"It is my opinion that the nation of Germany, last week, turned into a clump of seaweed."
That's an interesting opinion. You can certainly state it. And it is obviously - and overwhelmingly - wrong.
Some opinions are right. Some are wrong. Most are in the middle.
Now, when you are talking about a subjective judgement ("The best movie ever made was Debbie Does Dallas") your opinion is just that: an opinion, and can't be "wrong."
That does not mean you can or should respect all opinions (weight them all) the same amount. Somebody who loves "Debbie Does Dallas" that much I feel confident... ignoring their judgment RE: movie quality. And I am not "wrong" to do so - in fact, it is sensible to do so.
The power level of the Orb spells, in D&D, from a game designer perspective, is not a purely "subjective" determination. It might work well in your campaign; that does not mean it is balanced in D&D as a whole. That is why math and various builds are helpful. They get us away from the specific ("Oh my god, the orbs killed everything in my campaign! Oh my god, the orbs were useless in my campaign!") and into a more general discussion.
Anything, however crazy powerful, can be "balanced" in a given campaign. That's trivially true, and meaningless.
Are the Orbs too powerful in the majority of campaigns? In 90 out of 100 campaigns? In a series of adventures?
How do you answer this question? Hint: You don't talk about your personal experience with the spell. You simply must step back and see the big picture.
Sabathius42 said:..... You can really only supply an opinion. No matter how much math you provide, or how many builds or scenarios you pose for or against the orb spells, the end result is that you are just supporting an opinion.
Isn't this really basic philosophical stuff right here?
Obviously opinions can be wrong: flat out wrong.
"It is my opinion that the nation of Germany, last week, turned into a clump of seaweed."
That's an interesting opinion. You can certainly state it. And it is obviously - and overwhelmingly - wrong.
Some opinions are right. Some are wrong. Most are in the middle.
Now, when you are talking about a subjective judgement ("The best movie ever made was Debbie Does Dallas") your opinion is just that: an opinion, and can't be "wrong."
That does not mean you can or should respect all opinions (weight them all) the same amount. Somebody who loves "Debbie Does Dallas" that much I feel confident... ignoring their judgment RE: movie quality. And I am not "wrong" to do so - in fact, it is sensible to do so.
The power level of the Orb spells, in D&D, from a game designer perspective, is not a purely "subjective" determination. It might work well in your campaign; that does not mean it is balanced in D&D as a whole. That is why math and various builds are helpful. They get us away from the specific ("Oh my god, the orbs killed everything in my campaign! Oh my god, the orbs were useless in my campaign!") and into a more general discussion.
Anything, however crazy powerful, can be "balanced" in a given campaign. That's trivially true, and meaningless.
Are the Orbs too powerful in the majority of campaigns? In 90 out of 100 campaigns? In a series of adventures?
How do you answer this question? Hint: You don't talk about your personal experience with the spell. You simply must step back and see the big picture.