Nocturne of Sorrow, Orsal J

*The positive energy from the wand disrupts the creature's connection to unlife enough to bring it one step closer to its final rest.*

*Valan prepares to knock the creature down again if it manages to stand.*

(OOC: 42 damage total now.

Droggle time)
 

Bison

Visitor
Droggle is getting tired now, having been furiously attacking this monstrosity for some time now, but he summons up some of that legendary dwarven stamina and levels another devestating attack on the beast.

hits AC 20 for 7 damage
 
(OOC: You also get +4 to hit prone things)

*Droggle furiously slams his pick into the creature, once more smashing off its earthen flesh, leaving it close to the brink.*

*The ghostly creature strikes Droggle again and brings him one step closer to the grave. Quozen sets up Droggle for another attack. Then the corpse creature manages to hit Valan from its perch on the ground, pounding the cleric into the ground and within an inch of death.*

(OOC: Droggle takes 4 Damage, Valan takes 11 Damage and is again entombed. But this time, he's at -7.

Dorrin and the Dwarves. Hmm, I think the big one will go down this round--let's find out!)
 
*Dorrin drains away much of the beast's remaining energy, leaving it squirming impotently on the ground, barely able to move, as its constituent parts begin to dissolve. Still, it remains defiant and readies to press its attack.*

(OOC: That's 50 Damage.

Dwarves)
 

Bison

Visitor
Droggle grins seeing the abomonation go down, and he turns to the other undead, he knows he needs to press the attack before the magic of his weapon begins to face. he yells out to his comrades as he moves to the other enemy

"Try to pry Valen out of the ground, I will see if I can hold the other enemy at bay"

(OOC I dont know where Droggle is in relation to the other enemy, If within 20' I move and make a standard attack, if within 40' I will charge to make an attack, and if farther, I will move to close as best I can)

hit AC 12

since even with a charge that probably missed, I won't bother with the miss chance.
 
Bison said:
Droggle grins seeing the abomonation go down, and he turns to the other undead, he knows he needs to press the attack before the magic of his weapon begins to face. he yells out to his comrades as he moves to the other enemy

"Try to pry Valen out of the ground, I will see if I can hold the other enemy at bay"

(OOC I dont know where Droggle is in relation to the other enemy, If within 20' I move and make a standard attack, if within 40' I will charge to make an attack, and if farther, I will move to close as best I can)

hit AC 12

since even with a charge that probably missed, I won't bother with the miss chance.
(OOC: No no no. It isn't defeated yet. You need to hit it once more)
 

Bison

Visitor
Rystil Arden said:
(OOC: No no no. It isn't defeated yet. You need to hit it once more)
ahh ok, well then Droggle didnt move, but hmm, even with him prone, and all, I think that attack still missed him
 
Bison said:
ahh ok, well then Droggle didnt move, but hmm, even with him prone, and all, I think that attack still missed him
(OOC: In fact, with the flank, the Aid Another, and the prone, it misses by 1. Hasin for the win? Hasin's damage is more swingy though, and he sometimes does none)
 
*As the dwarves miss the fallen undead, the ghostly creature continues its attack on Droggle. Quozen sets up Dorrin for a finishing wand blow. Then the near-destroyed earthen corpse takes a try to down Dorrin but just misses.*

(OOC: Fighting Defensively saved him from 13 Damage ;)

Dorrin and the Dwarves now. Who will triumph?)
 
*Like a pick thrust into a particularly vulnerable spot in an earthen wall, Droggle's mighty war pick burrows deep into the dissolving creature's chest with inexorable force, causing chunks of flesh, earth, and necrotic goo to fly outward as the creature shatters and explodes from the impact.*

*Hasin cannot harm the ghostly undead, but seeing that Dorrin was not defeated before its ally went under, it realises that it cannot possibly defeat the group and makes use of its incorporeal nature to beat a hasty retreat, sinking into the ground, perhaps to find reinforcements.*

*With the enemy gone, the group quickly digs up Valan, healing him once with the wand to keep him alive.*

(OOC: 1 more charge expended brings Valan to -6)

*Then they dig up Gloria, who is still staggered, and finally Jace, who is unconscious, but stable.*

(OOC: Victory! Also, everyone gains 478 XP. You don't level up until resting the night, so first decide what to do about the unconscious folk and the possibility of ghost-guy returning with backup)
 
(OOC: You should always apply the level to your sheet first, then try to get it approved. Meantime, you play with the effects of the new level, but you must have your character approved for level 2 before the next time I hand out XP, or you earn no XP. If the Judges are busy and take a while, I will pretty much always oblige the players by delaying XP so that nobody loses it. That way, we never have to wait on the Judges and thus we don't stress them out if we level up at a fast pace (as Ashin's Commission did when I leveled them up from about 4 to 9 in a few months--darned 3.5 XP charts and their overconning hordes of monsters when the party has AoE :lol: )
 

Bison

Visitor
"Droggle looks over his comrades after the tough fight. I think we should move as far from this place as we can before resting. so perhaps if that other creature returns, he wont be able to find us.

If we can get rested up and healed, we can make a final push for this monestary tomorrow."
 

Bison

Visitor
OOC would it be too much of a pain if I edited Droggle to level 2 now to submit to character judges and just remember the HP, feat, and saves he doesnt have til he rests, or would it be best to just wait?

(its a kinda slow day at work here today :p )
 

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