kmdietri
Explorer
In my current campaign the characters have decided they want to take the winter off and start a mine in the mountains near by (their all dwarves). So I've looked up the old 2 E mining rules and converted them for them and told them they'll need a smelter. After reading the smelter they began to enquire about making a magical one that melts the metal without using up any coal and thereby eliminating the cost per day to operate. So I looked up some spells to try and figure out the cost for a magic smelter. I came up with this for pricing:
Ghorus Toth's Metal Melt: lvl 4
I figured it would have to be a use activated item:
lvl of spell x lvl of caster x 2000
That would mean that it would have a market value of 56,000 gp
I'm wondering since it is a non-adventureing type item should the cost of it be reduced. It does exactly what the spell says, melts metal, but unless they're going to carry a struggling bad guy in all his armour and drop him in the smelter it seems it's use is quite limited.
I'm thinking of cutting the price in half or even further.
Any thoughts?
Ghorus Toth's Metal Melt: lvl 4
I figured it would have to be a use activated item:
lvl of spell x lvl of caster x 2000
That would mean that it would have a market value of 56,000 gp
I'm wondering since it is a non-adventureing type item should the cost of it be reduced. It does exactly what the spell says, melts metal, but unless they're going to carry a struggling bad guy in all his armour and drop him in the smelter it seems it's use is quite limited.
I'm thinking of cutting the price in half or even further.
Any thoughts?