The average strength will lead to bad rolls when it comes to the sailing checks, <snip>
um, source? You're now making up ways that a generic ref is going to arbitrate sailing checks?
What's the date of the documents you are working from and are they public?
I've cited page and column numbers -- we're looking at the same page, as you know.
Unless you simply are not looking at the documents as well as not looking at the posts of your interlocutor. Really bad form.
Here is another link that characterizes the small sword as a short sword. http://www.medievalmartialarts.co.uk/broadsword-backsword-rapier-longsword Read the difference between a short sword and a rapier and the description of a short sword.
Again, you've not responded to the argument that's been presented to you. I'm playing a fantasy game where different weapons from different eras must all coexist and have their combat ability defined by a handful of platonic solids. There are more worlds than are tempt of…
Of course all of this swashbuckler talk is missing the point.
What if you want to build a Native American spear fighter?
What if you want to build a heavy armor brawler?
What if you want to build lightly armored pole arm warrior?
What if you want to build a very mobile long bow archer?
We can throw a number of archetypes out there and ask the same questions. What happens is that 5E requires people to sacrifice effectiveness for character concept. Something that I don't think it should do.
"Swashbuckler" was a good archetype, and I'll agree with you that Next does not model spears well (by which I of course only mean "to my taste". But you know what? I can make it work.
Let's pretend these are all archetypes. I think I can make any of them work with the limited rules we have. Will they out tank a tank (or out buck our swash)? Absolutely not -- because they are different archetypes.
There are some fighter archetypes that are under-supported in the current rules, that are mechanically less viable than others.* And… so what?
The premise of this thread is that there were no real choices, and on the issue of the fighter (the real point we are discussing), you have failed to make your case.
Further, you're not reading things said to you, and you're shifting the ground of the argument as you go. That's not a conversation.
* For several play test packs, I've felt that way about the retiarius (net-and-trident fighter), which is not as mechanically effective as I would like, for example.