I agree that, at present, the weapon with better damage and reach will be a 2 handed weapon, forcing a choice. If there were a 1 handed weapon which did more damage than a longsword (say 1d10 rather than 1d8) and had Reach, how many characters would use a longsword?
Don't know. If they were like me, lots. I've equipped sword & board warriors with shortswords, longswords, morning stars, flails, hammers, scimitars, maces...maybe every one handed weapon that wasn't a dagger.
(But I know I am atypical.).
I note, however, that he has the advantage of a shield in his off hand (or could use it for spellcasting), and he selected the best one handed weapon choice available, not a short sword which would also meet your "straight double edged blade" criteria.
Yes, weapon and shield. The character is an "Arcane Paladin", so he's using an archetypal combination- that's a choice dictated by concept. (With his d8HD, and basically a 3/4 BAB.) Would you care to guess which über feats and spells he has?
SSwds are what I usually use for 2wf. The last time I did that kind of build- 2 3.5Ed PCs ago- the PC used a ShSwd and Whip. He was a tripper/disarmer.
Emphasis added. I even thought of commenting on that. And I can see that hulking Warrior playing darts at the tavern. But I doubt he takes those darts off to war rather than taking a longbow.
It's all about proficiency. I know of a Dutch bodyguard/mercenary. He does knives. Only.
When is the last time you heard of a sniper using a bow or crossbow rather than a high range rifle with scope and silencer?
Who ever heard of a sniper doing anything?
Right tool for the job & proficiency matter: most snipers are operating at ranges many times the range of a bow or crossbow.
Still, people kill people with arrows or bolts even today, despite the widespread availability of firearms:
http://www.cbc.ca/news/canada/briti...-attack-kills-1-man-injures-another-1.2538825
http://www.nbcnews.com/news/us-news...less-was-killed-arrow-through-heart-v20761994
http://www.cbsnews.com/news/man-killed-father-in-wyoming-bow-and-arrow-attack/
http://www.post-gazette.com/local/r...-at-Somerset-County-home/stories/201110110268
On average, people kill people with the things they 1) are most comfortable with and/or 2) what they have on hand.
I don't think Power Attack is a "must have" feat, by the way. Both Monkey Grip and Power Attack add damage, but if that's not the character you are pursuing you mention a tripper/disarmer) other choices present themselves.
The point was that PG is a better feat than MG if for no other reason than it improves with level. You can "turn it off" if your foes are tough to hit, but MG is always on. PA is also useful with more weapons in a standard campaign. The sole mechanical advantage MG has is its lack of prereqs.
A sorcerer in no armor with a dagger could also only do that so many times before the ability was exhausted. The balance issue here seems more about choosing to Blast rather than use other spells. And when you describe him stepping up and wiping out the opposition, he sure sounds effective - wasn't he?
A sorcerer in no armor with a dagger would not be suffering non-proficient armor based skill and non-proficient combat penalties with his weapon, and probably wouldn't have a Toad familiar (for the HP).
See, I'm fine with that. But to me, that means it should acknowledge the concepts it does, and does not, choose to support. For example, state that "your wizard can choose to use feats to wear armor and carry heavier weapons, but this will likely result in a less effective character than one who focuses on the unarmoured, lightly armed wizard the game is generally designed around."
IMHO, the non-proficiency and ASF penalties make that pretty clear.
Many of us believe that's been an issue for Hero Games. They publish lots of genre books, pre-fab abilities books, enemies/monsters books, settings books, etc. etc. But the rules needed to play the game are all in their core rules. So, as has been pointed out, you don't need a splatbook to build Ragnar the Spoonfighter - you have all the tools needed to build Spoonfighting right out of the box. So you can't publish book after book of "must have" new character build options, like d20 can.
The real point of options books in HERO is different than for games like D&D.
With D&D supplements, you're expanding options.
With HERO supplements, you're mostly saving players & GMs time and preventing option paralysis. Additionally, some play a role in standardizing the way things work within a campaign, illustrating what a typical elf or halberd looks like.
HERO supplements can also be a huge boon for characters with things like variable power pools- essentially a reserve of points set aside that can be allocated into abilities or gear on the fly.