Calico_Jack73
First Post
I think I've come to the conclusion that one of the things I don't like about D&D is the hit point system. I really like how Mutants and Masterminds handles damage in combat but I've got no idea how I'd fairly create a Toughness Save vs. Damage system for D&D to replicate it. The typical damage varies too much.
Anyway the point of this post is that I'd like to find a fantasy system that doesn't use hit points. If you know of any please post them here and tell me a bit about how they get around hit points.
Anyway the point of this post is that I'd like to find a fantasy system that doesn't use hit points. If you know of any please post them here and tell me a bit about how they get around hit points.