Serendipity
Explorer
Not really a fan of damage types but I get that they serve a purpose. I'd prefer a short list of clear and minimal damage types, and not bound by any needless symmetry. Damage that is clearly going to be singled out as somehow different, requiring different rules or treatment. Off the top of my head I'm thinking fire, radiant (I don't want hard coded alignment damage thanks) and maybe three others.
Or better yet, make the whole thing optional so I can do without it.
Or better yet, make the whole thing optional so I can do without it.
