atanakar
Hero
I think its the Mundane Tier issues all over again.
The percentage thief skills well supposed to be "super heroic" or paragon tier actions.
But
Many DMs and players didn't want want nonmagical "super heroic" actions. They instead downgraded it to the system for apprentice and heroic tier action.
This mindset spread and thief skills looked weak. As years past, the power of skills increased and skill monkey could spec out superheroic actions. This eventually evolved to day where nonmagical superhero/paragon actions are just always on. There is no pass/fail for Second Story Work or Land's Strde. You just had to reach a high enough level to get it.
I'm looking at my copy of OD&D Greyhawk supplement, in which the thief was introduced. I don't see anything that supports your interpretation.
The only thing see is that thief abilities are restricted to thieves. We are to assume other classes simply cannot do these activities. They are only for the thief.
Quote: «They are not as strong as other classes in hit dice, but thieves have many distinct advantages which are enumerated below. Thieves can employ magic daggers and magic swords but none of the other magical weaponry. They can wear only leather armor and cannot employ shields. While they cannot learn spells, thieves of the highest levels are able to read those spells written on scrolls. Basic abilities are:
– open locks by picking or foiling magical closures
– remove small trap devices (such as poisoned needles)
– listen for noise behind closed doors
– move with great stealth
– filch items and pick pockets
– hide in shadows
– strike silently from behind
– climb nearly sheer surfaces, upwards or downwards.»
Last edited: