More nay than yay - but it's still too early to be sure
Count me as a pessimist on 4E for now. Based upon what I've seen so far I do not like the direction WotC is going with the brand. I sense a shift to a super-power fantasy game and, well, I feel something of the fundamentals of D&D is being lost. I remember fondly in the days of B/X the sense of wonder that a character could start off only slightly above average with a few simple abilities - as much by imagined character concept and personality as by mechanical stats - and perservere at adventuring "life" to become a powerful and important force in a setting/story. Rules were rather open to interpretation and the pace of play was usually brisk. (Third Edition still retained the sense a character probably had humble beginnings even if his or her stats were above average.) With 4E I see hints of uber powers and abilities at 1st-level, changes to game based upon market research - which usually means the death of both tradition and originality whatever the business - and game mechanics changes that do not excite me. Every class with at-will powers, daily powers, etc.? No, not for me by the sounds of that thank you.
But everything is still up in the air, unofficial and changeable until something is actually published. So I won't rule out an examination of the final product to see if the pros outweigh the cons. But so far I am not enthralled. I am also concerned that 4E will have everything so codified, simple or not, that the DM becomes just a game administrator. That would be most uninspiring for me as a DM!
I should add two echoes: like many have said before I feel the new edition is too soon as I have plenty of 3.X stuff to run and play with for quite some time, and, also I can see myself pilfer good ideas from the 4E SRD to further polish the 3.X games I run. 3rd Ed was a fantastic improvement over 2nd Ed, IMO, but it does get rules and preparation heavy at times and there are a few cumbersome rules that need review - grappling seems to be the icon of awkward in 3E!
An aside: I read a few threads awhile ago that WotC wanted to encourage more combat with multiple opponents per encounter. It was expressed that this was somehow new - but I've been doing that as a DM with every edition of D&D I've run since Basic. I usually do not run published adventures. It has always been the minority situation for me to use a lone monster against a party. With the exception of a few special and powerful monsters, gangs thrown at the PC party were more realistic and more fun - albeit a bit of work to manage sometimes. This approach in 4E isn't original for me. I can't imagine I am the only DM who has used villainous groups and gangs against the PCs as a norm.
I really can't say much more about 4E until I see some real official drafts of what is coming - there's too much in flux and I'm generally happy with 3.0/3.5 for the time being.
