...They slowed things down slightly, but it was only two players and they knew what they were doing.
My new campaign at school has eight players, half of them brand new, three of whom have weapon mastery. And it is slowing combat down substantially...
One part of this that feels for the most part appears glossed over is that this is a table being run at a school.
School-run games notoriously can have other factors in play which crib peoples' experience beyond talk of whether 5e 2024's level of complexity is more or less, or aspects of players' capability in picking up the game, commonly:
- Time limit: sometimes, at most an hour for each session
- Sometimes, multiple tables: dependent on how many people signed up
- Likewise, party size: related to above (in this case, eight)
- Multiple DM's: if more than one DM is available, this assists with the party size issue; however:
- Having multiple tables often means using the same module, which then adds:
- The need to have tables progress at roughly the same pace (because, kids talk!)