gamerprinter
Mapper/Publisher
Funny, I think a non-story adventure is by definition pointless, not that you cannot make it fun, it may even be a preference, but a story, by definition has a point - it starts, points in a direction, and arrives at a solution based on PC's actions. The story is the point. It cannot be pointless, perhaps having a point isn't your goal in a game. That's fine, but doesn't make it railroads pointless - it's why people use railroads, the point is built in.Strict rules about what a story is or isn't are utterly pointless.
Many prefer sand-boxes, that's perfectly fine - I write adventures, and I don't know how to really write without a story. I could provide a bunch content related and unrelated and drop it into a setting, and the players figure out everything - that could be fun. But it doesn't interest me, any more than maybe doing that once, as an experiment. You don't have to like railroads, and you can even criticize railroads - that's fair. But calling it something that is the complete opposite of what it is (being pointless), is a poor argument, since the railroad is a point based story.
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