Akrasia
Procrastinator
Vocenoctum said:I can understand that 3.5 may have split the market, but I don't think the answer is to split it further. There is no guarentee that 4e will be OGL, but that doesn't affect anything, since the current license will always be available. "We're changing the system because we don't want to be left behind when the system changes" doesn't strike me as useful in the long run.
I'm not sure what your point here is.
(1.) The existing OGL is there forever. So games like M&M, C&C, True20, etc. can use it without worry -- they're effectively independent games (they do not require the PH, are not tied to 3e, etc.).
(2.) The d20 license is not there forever. It can be modified as WotC deems appropriate (and WotC has made it more restrictive in recent years). So it makes sense for companies to reduce their production of d20 stuff, and focus on OGL materials, since the latter are not subject to WotC whim.
(3.) If Wotc produces 4e, and does not include it under an OGL, then that wipes out the possibility of any 3rd party 'd20' style products being produced for it (at least without making special arrangements with WotC, likely including fees, etc.). Products produced under a previous OGL are unaffected (e.g. M&M, etc.).
(4.) Since many/most gamers will feel the need to 'upgrade' to 4e, and if 4e is not OGL, then this will wipe out those companies that have not positioned themselves for this eventuality.
(5.) Hence many companies (GR, Mongoose) are moving away from d20 products, and are instead either producing OGL games (True20, M&M, Conan) or entirely independent games (Warhammer, Runequest).