NPC Request - High level Clerics for ToEE

JohnnFour

Explorer
I'm questing for four 14th level clerics for my Temple of Elemental Evil campaign. One cleric for each element: air, water, fire, earth/acid. I was thinking Elemental Savants, but not sure. Anyway, I got stalled on the weekend. Has anyone spotted some good 14th-ish level cleric stat blocks with an elemental flavour?
 

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Good questions. I DM Thursday, but it's unlikely they'll reach any of the clerics by then. Which means they'll head straight to them, of course. :p

Race: human or half-something
Alignment: LE
Books: Anything 3.x from WotC

The clerics will be well-supported by fighter and classed humanoid minions, and I suspect I'll be able to keep them out of direct combat unless they get ambushed. They are enemies with each other though, and would be prepped to defend themselves against each other's tricks and strikes.

Thanks!
 


I'm happy to work on one or more when I get home tonight, if you still need a hand.

BTW, ToEE is my most favorite module ever! :p

P.S. This may be of some help, too...
 
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PYRO CR 12
Male half-fiend human cleric 10
NE Medium outsider
Init: +5; Senses: Listen +3, Spot +3; Darkvision 60 ft.
Languages: Common, Ignan, Infernal
-------------
AC: 27, touch 12, flat-footed 26
hp: 78 (10HD); DR 5/magic
Resist: acid 10, cold 10, electricity 10, fire 10; SR 20
Immune: poison
Fort: +10, Ref: +4, Will: +10
-------------
Speed: 20 ft., fly 30 ft. (average)
Melee: Morning star +11/+6 (1d6+4 plus 1d6 fire plus 2d6 to good) and bite +5 (1d6+1)
Base Atk: +10; Grp: +10
Atk Options: smite good 1/day (+10 damage), smite 1/day (+4 to hit, +10 damage)
Special Options: rebuke undead 6/day or turn/destroy water creatures 6/day or
rebuke/command/bolster fire creatures 6/day; fiery burst 1/round; fire devotion 1/day; domain spontaniety
Combat Gear: Full Plate +2, Heavy Shield +2, Morning Star +1 Unholy Flaming, Ring of Protection +1, Wand of Cure Light Wounds

Cleric Spells Favored (CL 10th (CL 11th for fire spells); 1d20+10 to overcome SR; Domains: Destruction, Fire)
5th - 2 + 1 domain
4th - 3 + 1 domain
3rd - 4 + 1 domain
2nd - 5 + 1 domain
1st - 5 + 1 domain
0 - 6

Spell-Like Abilties (CL 10th)
3/day - darkness, poison (DC 17)
1/day - contagion (Dc 16), desecrate, unholy blight (DC 17)
--------------
Abilties: Str 16, Dex 12, Con 16, Int 14, Wis 16, Cha 16
Feats: Domain Spontaniety (Fire), Fiery Burst, Fire Devotion, Improved Initiative
Skills: Concentration 16, Knowledge (Religion) 5, Knowledge (The Planes) 15, Spellcraft 10
Posessions: Full Plate +2, Heavy Shield +2, Morning Star +1 Unholy Flaming, Ring of Protection +1, Wand of Cure Light Wounds
--------------
Domain Spontaniety (Fire): As per the feat, Complete Divine p80.

Fiery Burst: As per the feat, Complete Mage p43.

Fire Devotion: As per the feat, Complete Champion p58.

Smite: Once per day Pyro can make a single melee attack with a +4 bonus on attack rolls and a +10 bonus on damage rolls (if he hits).

Smite Good: Once per day Pyro can make a normal melee attack to deal an extra 10 points of damage against a good foe (if he hits).
 
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Name? CR 15
Half-earth elemental half-ogre cleric 5/earth savant 8
Manual of the Planes 188 Races of Destiny 96 Complete Arcane 32
LE Large outsider (earth)
Init +0; Senses darkvision 60 ft., Listen +6, Spot +6
Languages Common, Giant, Terran
----------------
AC 30 (-1 size, +7 natural armor, +9 Large +1 full plate, +3 Large +1 heavy steel shield, +2 boots of foundation of stone) touch 11 (13 if you allow the enhancement bonus from the armor and shield to add to touch AC), flat-footed 30
hp 111 (5d8+25 plus 8d4+40)
Resist acid 20
Immune disease, sleep
Fort 14 (+4 vs. poison), Ref +6, Will +19
----------------
Speed 20 ft.; 30 ft. base speed
Melee Large +1 morningstar +13/+8 (2d6+10, x2)
Base Atk +7; Grp +17
Atk Options energy focus +1, energy penetration +4
Special Actions rebuke undead/rebuke earth creatures/turn air creatures 6/day (+5 turn, 2d6+10), spontaneous inflict spells
Cleric Spells Prepared (CL 12th; CL 13th for Evil spells)
6th – 3+1
5th – 4+1
4th – 4+1
3rd – 5+1
2nd – 6+1
1st – 7+1
0 – 6
Domains: Earth, Evil
Spell-like Abilities (CL 13th)
1/day – earthquake, magic stone, soften earth and stone, spike stones, stone shape, stoneskin, wall of stone.
----------------
Abilities Str 23, Dex 10, Con 20, Int 10, Wis 22, Cha 16
SQ aura of evil
Feats Craft Wondrous Item, Earth Adept (Races of Stone pg 138), Earth Sense (Races of Stone pg 138), Energy Substitution (acid) (Complete Arcane pg 79), Still Spell.
Skills Concentration +15, Knowledge (arcane) +8, Knowledge (religion) +5, Knowledge (the planes) +4, Spellcraft +7
Possessions Large +1 full-plate, Large +1 heavy steel shield, Large +1 morningstar, belt of health (+4 enhancement bonus to Constitution)*, periapt of wisdom +6*, cloak of charisma +4*, gauntlets of giant strength +4*, vest of resistance +3*, boots of foundation of stone* (see below).
*Self made and therefore half market price.

Boots of Foundation of Stone
Price: 8000 gp
Body Slot: Feet
Caster Level: 1st
Aura: Faint; (DC 16) transmutation
Activation: ---
Weight: 2 lb.

While worn these boots continuously affect the wearer with a foundation of stone (Spell Compendium pg. 99) effect as the spell.
Prerequisites: Craft Wondrous Item, foundation of stone.
Cost to Create: 4000 gp, 320 XP, 8 days.

Let me know if you want anything specific changed.
 
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Name? CR 17
Half-air elemental human cleric 5/air savant 10
Manual of the Planes 188 Complete Arcane 32
LE Medium outsider (air)
Init +10; Senses darkvision 60 ft., Listen +7, Spot +7
Languages Auran, Common
AC 23 (+6 Dex, +1 natural, +6 +2 mithral shirt) touch 18, flat-footed 17
hp 81 (5d8+10 plus 10d4+20)
Immune cold, critical hits, disease, electricity, flanking, paralysis, poison, sleep, stunning
Fort +12, Ref +13, Will +21
Speed 30 ft., fly 100 ft. (perfect)
Melee Slam +8 (1d6, x2) or
+1 keen dagger +15/+10 (1d4+1, 17-20/x2) or
+1 keen dagger +13/+8 (1d4+1, 17-20/x2) and
+1 keen dagger +13/+8 (1d4, 17-20/x2)
Base Atk +8; Grp +8
Atk Options energy focus +2, energy penetration +4, storm bolt, whirlwind (DC 22)
Special Actions rebuke undead/rebuke air creatures/turn earth creatures 5/day (+4 turn, 2d6+9), spontaneous inflict spells
Combat Gear 2 scrolls of chain lightning (CL 13th)
Cleric Spells Prepared (13th; 14th for Chaos and Electricity spells)
7th – 2+1
6th – 3+1
5th – 4+1
4th – 5+1
3rd – 6+1
2nd – 7+1
1st – 7+1
0 – 6
Domains: Air, Chaos
Spell-like Abilities (CL 15th)
1/day – air walk, chain lighting, control weather, control winds, gaseous form, obscuring mist, whirlwind, wind wall
Abilities Str 10, Dex 22, Con 15, Int 10, Wis 24, Cha 14
SQ air mastery, aura of evil
Feats Energy Substitution (electricity) (Complete Arcane pg. 79), Improved Initiative, Improved Two-Weapon Fighting, Reach Spell (Complete Divine pg. 84), Storm Bolt (Complete Mage pg. 47), Two-Weapon Fighting, Weapon Finesse
Skills Concentration +16, Knowledge (arcane) +10, Knowledge (religion) +10, Knowledge (the planes) +10, Spellcraft +12.
Possessions +2 mithral shirt, 2 +1 keen daggers, gloves of dexterity +4*, periapt of wisdom +6*, vest of resistance +3*, cloud cloak* (see below)
*Self made and therefore half market price.

Cloud Cloak
Price: 5000 gp
Body Slot: Shoulders
Caster Level 5th
Aura: Faint; (DC 18) transmutation
Activation: Standard (command)
Weight: ½ lb.

This shimmering cloak seems to be blown by a gentle wind regardless of actual weather conditions while worn. At will, the wearer can activate the cloak and be under the effect of gaseous form as the spell. Each use of this ability lasts for up to 5 rounds.
Prerequisites: Craft Wondrous Items, gaseous form.
Cost to Create: 2500 gp, 200 XP, 5 days.

Once again, let me know if there are any specific changes you'd like.
 

Telwyn Female Half-orc Cleric of Elemental Water
Init +2, AL LE, Domains: Water, Death, hp 73, BAB +10/Grapple +10
Str 10, Dex 14, Con 10, Int 11, Wis 18, CH 10
Fort +9, Ref +8, Will +13; Languages Common, Orc
Skills and Feats: Concentration +13(+17), Knowledge(Religion) +5, Climb +2, Spot +6, Sense Motive +6, Swim +9; Combat Casting, Skill Focus: Swim, Leadership, Lightning Reflexes, Athletic
AC 20 (+2 dex, +6 Bracers of Armor, +2 Darkwood Shield, Heavy) Touch 12, FF 18
Atk +12 melee dmg 1d6+2 x2
Atk +13 ranged dmg 1d8+1 19-20 x2
Spells: Base DC 14, 0-6, 1st-6+1, 2nd-6+1, 3rd-5+1, 4th-5+1, 5th-3+1, 6th-3+1, 7th-2+1
7th-Acid Fog, Destruction, Summon Monster VII
6th-Cone of Cold, Planar Ally, Summon Monster VI, Heal
5th-Ice Storm, Slay Living Summon Monster V, Spell Resistance
4th-Death Ward, Control Water, Cure Critical Wounds, Poison, Summon Monster IV, Freedom of Movement
3rd-Water Breathing, Animate Dead, Cure Serious Wounds, Magic Vestment, Dispel Magic, Summon Monster III
2nd-Death Knell, Fog Cloud, Summon Monster II, Spiritual Weapon, Resist Energy, Bear's Endurance, Cure Moderate Wounds
1st-Obscuring Mist, Summon Monster I, Cure Light Wounds(2), Curse Water, Entropic Shield, Shield of Faith
0-Purify Food & Drink, Read Magic, Create Water, Detect Magic, Guidance
Possessions: Bracers of Armor +6, Darkwood Shield, Heavy, Adamantine Dagger, +2 Spell Storing(usually cause serious wounds) shortspear, +1 Light Crossbow of Seeking

Telwyn was raised on a tropical island. She wears long flowing robes of sea green to enhance her striking green eyes. Her black hair is in numerous braids and decorated with shells of marine lifeforms. She has a half-orc barbarian as a cohort.
 
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