BiggusGeekus
That's Latin for "cool"
Nudge and Sludge.
Ramp up the encounters so they get the idea that things are going to be much harder. Then when the players comment on the difficulty (pro or con, they'll say something about encounters that are +2 above their normal CR) you mention that, yes, it's hard and maybe that sword of giant slaying would help out.
Ramp up the encounters so they get the idea that things are going to be much harder. Then when the players comment on the difficulty (pro or con, they'll say something about encounters that are +2 above their normal CR) you mention that, yes, it's hard and maybe that sword of giant slaying would help out.