Numbers vs. roleplaying

Having an effective character has nothing to do with roleplaying.

You can roleplay Superman as easily as you can roleplay a crippled idiot.

If you really like 'telling a story' I suggest you become a writer, as most players like having some control over what happens.

Rawwedge, I think you are blinded by nostalgia as early versions of D&D were just dungeon-bashing. Read some of Gygax's tales of the original games.

Geoff.
 

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Geoff Watson said:
Having an effective character has nothing to do with roleplaying.

You can roleplay Superman as easily as you can roleplay a crippled idiot.

If you really like 'telling a story' I suggest you become a writer, as most players like having some control over what happens.

Rawwedge, I think you are blinded by nostalgia as early versions of D&D were just dungeon-bashing. Read some of Gygax's tales of the original games.

Geoff.

He didn't seem blind to me. What he said made a lot of sense and was very true. 3e is 70% math. :p
 

hong said:
... which reminds me. Aren't you supposed to be burnt out?

Yep. Will be on gaming hiatus until mid-October. We stopped playing a few weeks ago. I even convinced someone else to GM in October without resorting to threats or bribes.
 

BelenUmeria said:
Yep. Will be on gaming hiatus until mid-October. We stopped playing a few weeks ago. I even convinced someone else to GM in October without resorting to threats or bribes.
So does this mean you'll stop whinging in mid-October, or can we expect a fresh round of whinging then?
 

Alloran said:
Is the point of d20 a math game (which stats do what where and how well) or a roleplaying game? The obvious answer is roleplaying, as it is-in fact- a roleplaying game, but seriously. How many DMs have players that think the only point is to be the best at whatever they do?
It depends on both the players you have and what style of game you wish to create. One of the White Wolf books (I forget just which one) has a nice peice on 'playing-a-game' vs. 'telling-a-story'; you can play the same game, with the same characters, both ways just depending on what kind of mood y'all are in: D&D, and pretty much any other RPG, is flexible enough to do either at the drop of a hat. You can have sessions where every modifier is brought to bear, and some sessions where there is no combat at all.

If you wish to work the latter mechanically, it's easy. Just do it like a trap and mark off key points that they uncover or 'story points' that they get to. Some will be more difficult than others to accomplish. Give experience based on that. Say 'Convincing the Duke's daughter not to take up a life of crime as a masked hughwayman' is a CR5, whereas 'Getting information from the drunken guardsmen' is a CR2.

Or do like Call of Cthulhu d20 does it: you get XP for story goals accomplished.

Or just wing it, with an eye to how fast you want them to advance.

The key is in knowing your players. Some people will want a quantified answer for everything, want to employ every modifer and wring every bit of use from the combat system. Some are comfortable not using a grid and just sitting on the couch with stats written on a 3x5 card. D&D is a math game if you have a lot of players that want it to be a math game. Otherwise, it's not.
 

hong said:
So does this mean you'll stop whinging in mid-October, or can we expect a fresh round of whinging then?

No one is whinging, but if it really gets to you, then I will make sure to post some super-whinge in your honor. I'll start all threads:

For the most honored Hong, undisputed ruler master of all that is correct in Dungeons and Dragons. :lol:
 

Well, my wife is planning on bringing her d20, along with her d4, d6, d8, d10 and d12, in to use in her 4th grade classroom to teach some math concepts this year. So I guess in that case d20 really is a math game. :p

As for the point of the d20 system, I think it is a game that has evolved over time trying to meet everyone's needs. It used to be more roleplaying focused, but over time became more rules-oriented because they didn't really need to "fix" the roleplaying parts of the game, and because they did need to sell something new to make money.
 


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